PRO GOLF  
Original Pinball Design by Noah "69king" Neumann   
noahneumann@excite.com
2001


Introduction:
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	This is my first Visual Pinball table and probably my last!  Although I already have ideas for other ones.  I probably spend more time playing golf than using a computer which doesn;t leave much time for anything else.  Naturally, golf was the first theme I would think of in designing a table.


Current issues:
--------------------

Plunger skill shot still needs to be improved
More sounds and music may be added
No game over match and no free credits anywhere but who cares, its free anyway!
other bugs?  still to be found


Rules:
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Plunger Skill Shot:  at the beginning of a new ball one of the "yardage markers" in the plunger lane will flash
	               plunge ball that distance to collect skill shot bonus

Object:  The object of the game is to complete 18 holes and collect the jackpot.


Completeing golf holes:

	step 1:  tee up your ball - this is accomplished by hitting the the tee up hole just to the left of the left 		                         ramp, this lights the left ramp for tee shot.

	step 2:  hitting tee shot -  hit the left ramp when lit - lights right lamp for iron shot.(on par4 or par5)
					              on par3 lights a kicker hole in upper right 						              playfield	

	step 3:  hitting 2nd and 3rd shots - hit the right ramp when lit - lights a kicker hole in the upper right 				     playfield.  (need to hit right ramp twice on a par5)

	step 4: sink your putt - hit up the left lane to enter upper right playfield then hit the lit kicker hole to 				  complete the golf hole. - advances to next golf hole and lights 
				 "tee up" kicker hole

	(completing a hole scores 1million * hole number points)


Right drop targets:   hit all right targets within time limit to light right inlane and light left target bank for 			hole-in-one shot
		- when lit, hole-in-one shot becomes available


Left drop targets:   hit all left targets within time limit to light left inlane and light right target bank for 		               hole-in-one shot
	               - when lit, hole -in-one shot becomes available


right inlane:  lights "tee" targets in front of tee hole and left ramp
	   enables right kickback when lit


left inlane:    when lit: enables left kickback opens up ball lock in upper righthand corner of table


Spinner - the spinner in the left lane advances in value when the lit "tee" targets are completed
	value is 10K - 20k - 50k - 100k - extra ball


G-O-L-F rollover lanes - spell GOLF to advance bonus multiplier upto 6X


Bumpers:  each bumper hit increases the value of the hole- in- one award.


Hole-In-One shot:  when a lit drop bank is completed the hole-in-one shot becomes available and the upper 	right playfield flashes.  hit the lit kicker hole in the upper right playfield to collect Hole-In-One 		award.  
	This is a one time shot, if a wrong hole is hit then hole-in-one stops flashing and current 		hole progress is reset.


Multiball:  Open the upper lock hole by hitting the left inlane when lit. Hit up the left lane to enter lock hole: this 	will shoot a new ball out of the plunger and the locked ball will shoot down the left lane.


Go-For-It hole:   When the new  hole is a par 5 this kicker hole will light for 10 seconds.  Hit it when lit to be		able to go for the green in two.  (only one right ramp shot will be necessary, instead of two) 
	and have a chance for an eagle.	
	(located just to right of the central bumper)


Jackpot Hole:  when 18 holes have been completed this will light. hit it for the current jackpot prize.
	(located just to the left of the central bumper)
  


