5 ball play with BONUS BALL feature.

Spinning Target
The spinning target lane scores depend on the speed of the ball shot into the lane. Hard shots increase the lane value.

White Fixed Targets
When Hit, these targets advance time allowed for play on the high level deck. When all targets are extingusied the tunnel multiplier is advance and the ball passing through the tunnel increases the score booster value.

Tunnel Multiplier
When the tunnel score booser is fully advancd, the ball passing through the tunnel advances the bonus multiplier.

Blue dropping targets
Knocking down the blue targets increases the time allowed for play on the high level deck. The blue targets also advance the orange special value. Blue targets also increase the score booster value.

High level deck
Knocking down each of the CHAMP targets scores 50,000 points. Dropping all CHAMP targets advanced red special lights.

Last ball enables GAME TIME BONUS where you build time to play another bonus ball.

First Replay for score of 4.5 million.
Second Replay for score of 7.5 million.
