
Cyclone VPT

Revision History

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Final 1.3 (BJ) MOD (10/09/2007)
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-reactivate the forgotten Ferris Wheel Bonus Flasher on the Playfield and change them to "dropped Wall" Flashers.

-change the 0,5 to 1/2 Million on the Backrond.

...its not very mutch, but i think enogh for an update. ;o)


*Done by LHH BombJack (BJ) (cosmoscene@htp-tel.de)

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Final 1.2 (BJ) MOD (05/11/2007)
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here is a new update:

-added a "real" EMReal Plunger, - check it out and you can place a nice Skill shot ;o)

-change the Backbox VPM Flashers to EMReal Flashers.

-change the Sounds for the Plunger and Jetbumpers.

-change some middle Playfield Image Parts.

-change GI animate Playfield for the Slingshots.


*Done by LHH BombJack (BJ) (cosmoscene@htp-tel.de)

*Special Thanks to CMD and MacGoo2 for any Support...



Beta 1.1 (BJ) MOD (03/22/2007)
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...This my first Table, because I love this Table and Im a owner of an real Cyclone 546 Pinball Machine... 

the 1. Thing i wannted was 
    
-a new updated Ferris Wheel with Decals on it *g*

-changed the Flipper Fingers in original Red (like the Clown Hands) and removed the mirrored
 Flipperfingers on the Playfiled.

-added Siderails & Lockbar 

-new under-Playfield and Parts oft Upper Pl.

-added a real Backboxwall with the Score Displays, so you can put the pinmame display
 in correct position on top of the Table...
  
-Rebuild the Skill Shot Shooter - lane...become mutch more reality
    
-designd new Backround with fixed Mystery Wheel on the Left Side & add Backboxflashers.

-change the Backbox Mystery Wheel and Jackpot ladder fonts from Small Fonts to Arial Black for a better look 
 
-added GI Playfield Illumination u. Flasher Animation. (with dropped walls for       Cats,Spook,Ducks Flashers) and for the GI Bulbs.
    
-added 'Bare Playfield under all the Plastics and fixed the manny Mirrors of Ramps and       Plastics witch where displayed twice.

-changed the Ducks and Ghost-Droptarget Decals, new Spookhouse Plastic, in the right Place.

-adding the "sovenier & sweets Plastic under the Cyclone Ramp.

-added new 1-2-3 illuminated Gates and Upperfield above

-added new Jetbumper Caps. 

-changed the Letters on ADV 1x-7x and 1-2-3 Gates in Arial Bold

-replaced the Outlanes Extraball in the Right Place and Colour.

-added a real Playfield Backwall "Ride the Comet for a Million" with Score Lamps in the right angle.

-changed the Images of the Comet & Cyclone Ramps to new clean ones.

-removed the red Light from "Ride the "Cyclone" tree times to get Jackpot" and changed the Front
 to yellow with a black border.

-rebuild Ferris Entrance, Ferris-Flasher and the Ferris Ramp.

-adding new Sounds for Ferris Ramp and some Dropzones..

-modifyed the Comet Ramp on a few areas.. 

-changed the JetBumper Playfield Decals & Dropzone.

-added a real sliverchrome shooter ramp & modifiy the Skill-Shot-Shooter Lane again..

-removed the the all Playfield Flashers witch where build with "Bumpers" and addind new animated Dropped Walls 
 for the original Flashers.

-changed the Bomerang Flasher to a Dropped Wall Flash and add a new Tickets Plastic.

-changed the Slingshot Plastics and build new StarPosts for all the Plastics and add new Rubber Parts with 
 GI animated dropped walls.

-add Spinners with a Wire image for the Shooter-Shuttle and the Comet Ramp Entrance.

-moved the both Ramp Attachment by the Return Lanes to the right hights and add 4 stay & 2 Posts on the   Slingshotplastics.
 
-change the Rubber Posts between the Flipper Assemblys and Out/Return Lanes.

-removed the walls between the Return- and OutLanes and add some like the original.

-rebuild and scale down the FerrisWheel again, added Plastics with GI left beside the Wheel.

-added JetBumper Working Animation and some Playfield Illumination.

-rebuild Bomerang Entance 

-and all what I have forget to count ;o)

..Siderail, Backbox and many Playfield Decals, Sounds taken from my original Cylone Machine.

thank you all, had working on it... Let Pinball all Times stay alive ! 

*Done by LHH BombJack (BJ) (cosmoscene@htp-tel.de)
 

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Beta 0.94x - (12/30/2003)
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This is my 1st table contribution, but just had to contribute now that I own a real cyclone:
- Added Mystery Wheel functionality and rotating light display:
	Wheel lights rotate and land on correct prize. 
	Used previous MW colored lights on wheel as the 'spinners' 
	Added new ring of white lamps around perimeter of 'spinner' and mapped to previously defined wheel lights.
	This update also fixes the truncated speech issue with the Mystery Wheel.
- Changed lamp/flasher groupings based on my machine and the tech manual:
	Regrouped lamps for ferris flasher correctly (top left comet flasher and ferris flasher).
	Grouped all 1251 lamps (three, not four flashers below playfield) correctly to boomerang solenoid.
	Added Spook Flasher behind hole under spookhouse (this could be better with a dropped wall and an illuminated spook photo, maybe next time.
	Properly linked LFerris and created RFerris bonus flashers. (they now flash alternately when the pop bumpers advance the ferris bonus)
- Modifed Spookhouse plastic shape and eliminated 'green' wall to let light come out.
- Implemented sound for plunger, kickbacks, spook target drop and reset, comet, cyclone, ferris, and skill shot ball drops and freshened up the sounds a bit.
- Labeled solenoids in script for easy ID and did some other cosmetics on the script.
- Minor table cosmetics

This is a great table, thaks to all who put in so much hard work!
*- Courtesy MacGoo2 -*

Beta 0.93 - (01/27/2003)
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- Faked transparent ramps.
- Added ghost and duck target images.
- Misc. other graphics tweaks.
*- Courtesy of Cat-Man-Do -*


Beta 0.92 - (12/22/2001)
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- Working Ferris Wheel added by Dan Roth a.k.a. BubleHEAD


Beta 0.91 - (11/15/2001)
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- Added ShinyBall

Beta 0.9 - (11/13/2001)
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- Redone ramps to more closely play like the machine I remeber
- Removed Comet Loop kicker and Comet Exit kicker.No need for the subroutine in the script,if some one can remove it.
- Changed back flipper rubbers to yellow
- Tried my hand at some graphics work by setting ramps to show playfield and added some walls around ramps to do the same
- Done by Big B)
	                                                                                                                                                                                                                  
Beta 0.8a - (7/29/2001)	
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- Moved flasher from blocking ferris wheel entrance
- Addded 10pt targets
- Changed 2nd Comet Score in upper left from 30K to 40K (Keith Edgette)
- Included Rules in zip file

 
Beta 0.8 - (7/29/2001)
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*** Tech Beta 4 is now required
- Replaced playfield picture with 24-bit jpg
- Modified the SolBoomerang subroutine to account for BoomerangBalls
- Added routine in KeyDown sub if game is reset by hitting the '9' key


Beta 0.7 - (7/28/2001)
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- Changed flipper rubber from yellow to red
- Removed gate at top of shuttle ramp since it is possible to overshoot the scores
- Changed 1-2-3 lane lamps from circle to square
- Moved right flipper lane switch (Trigger56) to it's propper location.
- Changed Flasher6 (Cat flasher) from round bumper to custom shape behind targets
- Changed rear flashers to a round flasher light
- Changed the color of the Comet light to orange
- Changed color of Cat Toss lights to off white
- Changed color of the Extra ball baloon, and extra ball lights
- Changed color of Hold Bonus Lights
- Changed color of out lane posts from red to silver
- Changed color of the ramps (personal preferance especially on the wire ramps)
- Changed color of the SpookHouse target.....but still missing Ghost pic
- Changed color of the Cat targets to Orange
- Changed position of Cyclone switch (trigger34)
- Changed position of Comet switch (Trigger 31)
- Hid Triggers 25, 32, and 17
- Lined bottom wall up properly
- Changed wall that is to the left of the top 1 lane from slingshot to normal wall
- Changed Ferris Wheel delay from 2000 to 3750 to better match the real thing
- Changed Boomerang kick angle from 160 to 150
- Labled EXTRA BALL and Ferris Wheel lights
- Matched multiplier and boomerang lights, as best as I could
- Made script changes for boomerang control (by Nico193)


Beta 0.6 - (7/23/2001)
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- Changed ShooterLane switch name to Trigger25 (nico193)
- Added 'Spot Balloon Toss' target (Keith Edgette)
- Fixed Shuttle Scoring for good (Trigger25 misname was partly to blame) (AJ)
- Fixed flashers - Had flashers off by 1 switch number ('C' side solenoids) (AJ)
- Added Balloon Toss light text (25K, 50K, Lite Extra Ball) (AJ)
- Changed wire shuttle ramp from green to silver (AJ)


Beta 0.5 - (AJ, 7/22/2001)
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- Fixed Shuttle Scoring...was only giving 10K score no matter which hole you landed in
- Added Trigger32 (CometScore) to Ramp8 and removed the swCometScore=1 from CometExit Sub
- Added Flasher support with most of the flashers enabled (don't know where all should be)


Beta 0.4 - (AJ (arusso@thefew.com), 7/17/2001)
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- Changed color of Double Score lamps to off-white
- Changed color of Hold Bonus lamps to darker green
- Changed color of Ferris Wheel Bonus to orange
- Changed color of Duck target lamps to off-white
- Changed color of Cat target lamps to light orange
- Separated the RIDE AGAIN letters and curved them
- Separated the DOUBLE SCORES letters and curved them
- Separated the MYSTERY WHEEL letters and curved them
- Added Posts and rubber ring effects to slings
- Added layer effect to inlane guides
- Extended and raised Spookhouse wall to overhang kicker
- Changed Spookhouse wall to black
- Changed flipper rubber color to yellow and changed thickness from 1 to 5
- Changed flippers base radius to 18 and end radius to 9
- Changed Duck targets to true round targets
- Changed Cat targets to true round targets
- Changed 1-2-3 lamps from square to round and enlarged font size to 10
- Widened middle of Comet ramp and added extension that drops into the jets
- Changed Comet ramp from wire to flat to accommodate extension correctly
- Fixed Mystery Wheel Award wait time before ejecting from the Boomerang kicker
- Found Switches 35,36,37 (10 point switches), and 59 while doing switch tests against
  the ROM...I don't know where these switches go.  Did not get to test switches 43-51
- A few script changes


Beta 0.3 - (AJ (arusso@thefew.com), 7/17/2001)
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- Modified left and right return ramps to get rid of ramp distortion
- Made Cyclone and Comet ramps more rounded
- Integrated script with s11.vbs v1.91
- Added solenoids that I pulled from the rom 'diagnostic mode'


Beta 0.2 - (Destruk (destruk@hotmail.com), 7/17/2001)
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- Got the light names from the rom 'diagnostic mode'
- Placed all 64 lights - colors may be inaccurate, the mystery wheel values could be added
  with a touched up transparent decal - I didn't want to use the time on that part as the
  source image is 256 colors and transparency gives me trouble with 8bit.
- I also set the triggers to invisible.


Beta 0.1 - (Mike Sweetster, 7/9/2001)
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- Initial public beta release


To Do
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- Missing some flashers.