Mousin' Around Revision History
====================

29/11/03
V2.0  - Simeon
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- Did some graphics work! 


8/30/2001
v1.6 - Destruk
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- When traps are hit, the Cheese walls drop like in the real thing.


7/29/2001
v1.5 - Ian Boffin
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- Added Cheese on the mouse traps. ;)

7/28/2001
v1.4 - Destruk
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- Everything now works 100%!  Finally.
- VPinmame now has complete control over the traps, mouse hole, and diverter.
- Visual Pinball has complete control over the motorwall.
- Added Flashers (AJ)
- Known issues:  ABSOLUTELY NONE.


7/27/2001 - MIDNIGHT Mountain Time
v1.3 - Destruk
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** You need Tech Beta 4 for this table.

Why 1.3?  You say I missed a number?  uh, no. AJ has flasher effects in 1.2 - those will be merged with this one to make it a relative final - and I want to touch up the ramps because slow balls fall off them.

What's fixed you ask?  The traps work 99% - meaning they are great, but don't kick out balls at the end of the game - I blame flaky solenoid handling for the TrapUp1 and TrapUp2 solenoids.  The rom deals with it just fine - no crashes, no lost balls.  You should not have any trouble playing a multiplayer game now.  The only possible problem would be if you slam tilt the machine, in which case exit out and click Play again.

- Also improved the middle ramp motorwall.
- Fixed a typo on the mouse hole at the top.

This involves a lot of tricky visual basic scripting to get it to work - that involved countless frustrating hours of trial and error.

Enjoy - I decided to release this now so everyone has a <WORKING> table to play.  AJ will touch it up real nice with the flasher effects and then this one's done IMO. :)

Bring it on!


7/26/2001
v1.1 - Destruk and Simeon Bradshaw
====================
- Corrected and recoded for the new romset.
- Fixed the traps, diverter, and motor wall assembly
- Added post between the flippers, changed the flippers, removed the ball bounce from the
  inlanes to the flippers.
- Made diverter wall more prominent.

Known Issues -
* During multiball if you lose your second ball and hit a trap immediately with the third ball, it
  may hang.  Single Player works fine besides that.
* In Multiball you must hit both traps to light jackpot before losing 2 of the three balls.
* And in multiplayer, sometimes the traps are enabled when they shouldn't be, and vice-versa.  Play
  multiplayer at your own risk.

I hope someone can correct these issues - I've done all I can with it.


7/24/2001
v1.0 - Group Effort (see Readme)
====================
Initial Release