 Pop Bumpers score 10 pts, 100 when lit. Upper lanes light bumpers.
	
	Lower target bumpers score 500 pts and light captive ball lane.
	
	Slingshots score 10 pts.
	
	Upper Skill Lanes score 500 pts and light captive ball lane.
	
	Upper Saucer scores 3000 pts and lights both captive ball lanes.
	
	Spinner scores 100 pts and advances spin lights. All spin lights
	lit advances bonus.
	
	Lower skill lanes score 1000 pts. Inlanes advance bonus.
	
	Captive ball lane rollover triggers score 1000 pts.
	
	Captive ball lane targets advance bonus when lane is lit, awards Special when lit.
	
	Lower Targets score 500 pts, awards Extra Ball when lit.
	
	Bonus value of 8000 activates Extra Ball lights. Extra Ball lights switch 
	lanes upon bonus advance. Extra Ball awards one ball. Limit one
	Extra Ball per ball in play.
	
	Bonus value of 15000 activates Special lights. Special awards one extra play.
	No limit on specials scored per ball.
	
	One extra play awarded at 120000 and 175000 pts.
	
	Tilt disqualfies ball in play.
	
	Match awards 1 credit.
