   _____________________________________________________
  /                                                     \
 | Pagan Pinball: Spells and Hexes                       |
 | Original Concept and Written by Kinsey Hines          |
 | Copyright 2001, flop-house.com                        |
 | Work First Began with Version 0.01 on 7/29/2001       |
 | Current Version 1.00 BETA - 9/18/2001                 |
 | Email: feedback01@flop-house.com                      |
  \_____________________________________________________/

RuleSheet

	o Ball Bonus
 	    Functioning with a traiditonal Countdown timer, and is being awarded
        properly. New ball will not enter play until bonus has counted down.
        HOLD BONUS functions properly. (I plan to streamline Ball Bonus into a
        function similar to "AddScore" for the final version.

	o Multiball
 	    Multiball is programmed via two methods. It should be functioning
        without bugs, and I have well-tested it. Multiballs are ejected into play
        automatically, whether it be vial the hidden lane kicker, or the Cauldron
        mode. :)

	o SPELL Loops (Top Outer Loop)
 	    They are dependent on having the corresponding arrow lit. Getting
        multiples of 10 loops (10, 20, 30, 40, 50, beyond 50 awards a loop bonus)
        will allow for a Bonus vialthe middle target between BOOK/TOME. Each SPELL
        Loop adds to Magic Power and is worth 10,000 points at the end of the ball.

	o HEX Loops (Lower Inner Loop)
 	    Each HEX loop is worth 1,000 per light hit, plus it will add to Magic
        Power. 20,000 awarded at the end of ball per HEX.

	o TOME/BOOK DropTargets
 	    Function with sound and reset with a delay to prevent overhitting on a
        reset. They are worth 500 each, and award 2,000 to ball bonus and 5,000 to
        score when completed. Book Bonus scores 1000 and a Random Bonus when lit.

	o RUNES Targets
 	    These are the decalled targets on the lower part of the playfield.
            They are worth 500 each, and award 2,000 to ball bonus and 10,000
            to score when completed.

	 o Pentagram
  	    Pentagram lights and rollovers function. They are worth 1,000 each,
        and score 2,000 to Ball bonus, and 25,000 to score when completed.

	 o Inlanes
  	    Inlanes score 1000 each, 1,000 to Ball bonus when completed.

	 o Outlanes
  	   Outlanes score 1,000 each, 1,000 to ball bonus, and Quick multiball
        when completed.

	o Bonus Multiplier
  	    Should Function properly. Bonus Targets drop and reset when you hit the cup.

	o MODES
 	    There are 5 regular modes and 1 special mode in Pagan Pinball. Completing
        a Pentagram will switch to the next available mode. Modes will not change if
        you are currently playing in mode play. Power will not increase when a mode is
        active. Magic Power must be full in order to being a mode. All modes are 30
        seconds long, with the exception of Super Pentagram Mode, which is 20 seconds.
        A brief summary of the modes follows:

	     * Read - Awards completing BOOK/TOME sets with 25,000 each.
  	     * Cast - Both SPELL loop arrows lit and loops score double.
  	     * Curse - All HEX loops score triple.
 	     * Moon - Divination mode. All targets (BOOK/TOME, 	RUNES, Pentagram, Bonus)
                      worth 100,000 each.
  	     * Multi - Cauldron Super Multiball Mode. All Targets worth 25,000 per ball
                       in play.

       o Three Balls Per Game

Kudos:

       Thanks to Spike for the Cauldron.
       Thanks to Apocalypse for the Bubbles Idea
       Thanks to Imperical for the added decal work. 
       Thanks to Erwin for the Rune orientation.
       Thanks to Ren for the Yin-Yang.
       Thanks to Meg for putting up with me working on this.

And Thanks to the Visual Pinball Community for all the support.

Kinsey Hines
September 18, 2001
