Monicker, 1941 by Bally (flippered pin machine)
VERSION 1.1 for Visual Pinball DOGFOOD 5 ONLY
RELEASE DATE: 3/10/02 by W.Degelmann / druadic / druadic@cs.com

I AM ASKING DO NOT CHANGE THIS GAME - ANYTHING PLEASE. Thank you. I have ASKED
PERSONALLY for the playfield, glass and rules so please repsect my wishes in NOT changing the VP
file.

PLEASE, I have taken the time to REDRAW EVERYTHING from the decals, bumper cap tops, the
backglass and more. DO NOT PLEASE ruin this game for others! It plays PERFECT! I appreciate this and
this is what makes me continue to release great OLDIES!

SPECIAL THANKS TO BLACK for the amazing ray traced bumper caps! They worked PERFECTLY for
Monicker! Thank you very much Black!!!

SPECIAL THANKS TO PLUMB for the AMAZING playfield fix! Plumb, you're definately a graphic 
GOD
in my book! Thank you!

Thank you and enjoy!


THE RULES:

This game is as simple as it gets. You see the lights DON, OLE and TED lit. The idea is to get TWO SETS
of these to make the 5,000 point bumpers light up. DON and OLE light the purple 5,000 pop bumpers since
the colors red and yellow make purple. OLE and TED light the bottom blue 5,000 pop bumpers since the
colors yellow and green make blue! Ingenious for Bally to come up with this concept! These guys were
WAY AHEAD OF THEIR TIME!

So, once you get a SET of two colors then one set of 5,000 pop bumpers will light up. The ENTIRE GAME
or grid will reset once you have gotten ALL of the bumpers for DON, OLE and TED. This is the ONLY 
WAY
to make the game's MAIN BUMPERS reset! Not easy since you only have FIVE BALLS!

On the sides of the table read DOT and NED. These make for a quick "side capture" of the name grid on
the backglass and also score 1,000 NO MATTER WHAT! BUT, these are VERY HARD to get the ball 
into
and keep that ball from bouncing back out. THIS IS IMPORTANT: If say you get the RED D, YELLOW
O and the GREEN T, DOT will UNLIGHT and you will NOT be able to grab the 1,000 points until the 
next
round and the grid is reset. Same goes for NED: If the RED N, YELLOW E and GREEN D are already hit
then NED will shut off! SOMETIMES grabbing the DOT or NED makes it easier to get the grid reset!!!

The DON, OLE and TED lights which are located BELOW the current set of pop bumpers are there for a
reason: You can grab TONS of points - BUT you must not hit a single pop bumper above! If you do not
hit say ANY DON bumpers and land in the area that has the small red dot lit, you'll gain 5,000 points! If
you hit even ONE single pop bumper from ANY of the DON bumpers, the DON light is only worth 1,000
points! Hitting ANY of the dots BELOW the specified pop bumper cluster will turn off ALL of the pop
bumpers of that color. So try to get to the colored dots BEFORE you hit ANY pop bumpers for maximum
points!

THE HARD PART: I think I noted this above but you can only reset the ALL of the pop bumpers by
hitting ALL the areas for DON, OLE AND TED. Once that happens, the grid on the backglass will reset.

THE 5,000 POP BUMPERS: Once you hit these, ONLY ONE TIME can you collect 5,000 points until you
reset the ENTIRE GRID! That means GET ALL of the DON, OLE AND TED lights turned off and the
grid will reset. Then go for those 5,000 pop bumpers again by hitting the specified colors to light them!

THE FLIPPERS: There are TWO SMALL flippers JUST ABOVE the blue 5,000 pop bumpers. USE 
THEM
TO YOUR ADVANTAGE!

SCORING / VERY IMPORTANT: If a pop bumper is lit, it is worth 1,000 points. This does NOT include
the 5,000 pop bumpers that are only worth 5,000 when lit. If ANY pop bumpers are off, they are worth
500 points each. Keep track of this on the backglass - if a number on the backglass is flashing, then you
have THAT AMOUNT PLUS 500. That is what the flashing or blinking is for.

ONCE YOU REACH 80,000 POINTS: The backglass scoring will reset. The small "0" under the glass will
then show a "1" indicating you have flipped the scoreboard and the game will start the scoring again at
500 or 1,000 or 5,000 depending on what you have hit.

THE BALL LAUNCHER: Once the ball reaches the BOTTOM of the playfield ONLY THEN will the 
game
allow you to press L to shoot the ball in the ball launch area. Once all five balls have been played and
reach the bottom the game is over. Hit S to start the game and the game will watch and keep track of all
the balls. Once the game has accounted all five balls you can press L to push the starting ball into the
ball launch area.


THAT'S ABOUT IT - Really this is one DETAILED little machine that Bally pulled off! This WAS a
battery / electric operated machine so it was truly impressive what these guys pulled off in 1941!

Have fun! I am STILL enjoying this "little masterpiece" that seems to make me feel it was all worthwhile!
I hope somewhere down the road people will see this release as my FINEST piece of art.

Sincerely;
Will
AKA druadic
druadic@cs.com

PS: Have I flipped the 80,000 mark? Nope! Not yet but I'm still trying and keep coming back for more!!!

