BIG TOP -GOTTLIEB 1964 (add-a-ball)
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Vp Port by Duglis
Thanks to Bob Herbison
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Note- The real table is a 2 player game...This vp
recreation is a 1 player game.

Note2- There are sound enhancements in this game to
make it more Fun, Fun, Funnnnnnn!
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Playfield and Rules-

Goal- To get the best score you can! Try to win some
add-a-balls to let your game last longer!!!!!!

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BALLS REMAINING TO PLAY- The Balls next to the clown in the backglass
will tell you how many balls are remaining in play. When you add-a-ball
you will notice you will have another ball remaining in play! You can
never have more than 10 balls remaining.
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Top 50 Point lane- Key Shot in the game for getting
an add-a-ball. If you hit this lane it will light
a center lane corresponding to the same lit letter at
the top of the playfield. Without this lane being hit,
you only have one other (and difficult) way to add-a-ball. The Circus Midget, The Strong Man, and the Clown will congratulate you for making this shot!

Top A-B-C Light- cycles a-to-b-to-c-to-a-etc every time
a ball drains, you add a ball, you hit a blue bumper,
you hit a lit drain lane, or you hit the top 50 point
lane. 

Middle A-B-C Lanes- Score 50 pts. If you hit the ball
thru a lane that is lit (which you did by hitting
the top 50 point lane), you will receive an add-a-ball
and be notified by Fido or Leo, The Circus Critters.

Targets 1-4 - On the top left and right of the playfield. Hitting them in SEQUENCE 1 then 2 then 3 then
4 will light them up for 100 point scoring when hit.
10 pts when not lit. After you hit target 4 when lit
you will receive an add-a-ball and be notified by
a cast of circus characters! The Target lights will
then unlight for you to hit the sequence once again.

Upper Left and Right Flippers- Use these to hit the
targets, the Pop Bumpers, and the top Lanes to get an
add-a-ball or high scores!

Four 10 Pt Yellow Pop Bumpers- score 1 point when unlit and 10
pts when lit. The top two are weak and the bottom two
are very very strong. Watchout! The bumpers are lit
and unlit by the lower Monkey's Light on/off buttons. (see below)

Long Side Black Plastic Slingshots- One on either side. Scores 1 pt
when hit.

Two 50 pt Dead Blue Bumpers-The Blue Bumpers on the left
and right. They have no slingshot power. They are "dead". They score 50 pts when lit and 5 pts when
unlit. One is always on at a time and it cycles left
to right to left to right etc with every time an item
scores points in the game.

Monkey's Lower Light On/Off Buttons- If you hit the
left button, the two left yellow pop bumpers will be
lit as well as the left slingshot kicker. If you hit
the right button, the two right yellow pop bumpers
will be lit as well as the right slingshot kicker.
  If you hit the center off button..all of the above
are unlit.

300 Point Outlanes- Score 300 pts when lit and 100
when unlit. The left and right lanes each alternate
left-right-left-right, etc as in the Blue Bumpers,
for each time an item scores points in the game.

Slingshot Kickers-Score 1 point when unlit and 10
points when lit. They are lit by the Monkey Light
On/Off Buttons. The First Time in a game that both
slingshot are lit, the Toy Soldiers will play their
tune!

KEYS-
THE PLUNGER SHOT
THE PLUNGER SHOT!!!!!!

GOOD TIMING AND REFLEXES
GETTING THOSE ADD-A-BALLS!

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ENJOY THIS RECREATED TABLE FROM 1964, the year this
author was born :)

-Duglis  IRPINBALL


