ROCKET SHIP -GOTTLIEB 1958 FINAL THREE (3)!!
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original table design by Wayne Neyens
artwork by Roy Parker
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Recreation for Visual Pinball by Steveir and Duglis
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Thanks to Randy for the Vp program!
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5- Insert Coin for a credit (you don't need to insert coins when you have credits left over from specials!)

1- Play a credit and start the game


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Rocket Ship, like many 50s games has tons of scoring
features and is a bit complex. I will discuss the
table areas and what they do from top to bottom-

Plunger Shot into the 100,000 Point Plunger Lane-
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When the 100,000 pt lane is lit..a ball shot in here
will score 100 k pts plus light the letter spotted on
the center r-o-c-k-e-t-s-h-i-p meter, in the backglass.

The 100,000 Point Plunger lane- whether lit or unlit
it will turn on the 2 pop bumpers! When unlit, it will
score 10,000 pts

Side Pop Off Lanes- turns off the 2 pop bumpers

The Two Red Targets- the two top targets will
alternate from being the left one lit to the right one
lit if you hit the top GREEN ROLLOVER BUTTONS on the left or right side
of the upper playfield. 

 Hit an unlit Red Target- score 10,000 pts and light the
letter spotted in the center r-o-c-k-e-t-s-h-i-p meter, in the backglass,advance the center r-o-c-k-e-t-s-h-i-p meter.

 Hit a lit Red Target- Score whatever points are showing
in the lower roto target; the roto target value,
spin the roto-target, and light the letter spotted in the center r-o-c-k-e-t-s-h-i-p meter, in the backglass,
advance the center r-o-c-k-e-t-s-h-i-p meter.

the 4 Yellow Spin Bumpers- score 50,000 pts and spin
the roto-target. 2 are on the top of the playfield, 
2 are on the bottom.

2 top flippers- keep the ball up on the top and work
the targets and pop bumpers!

2 Pop Bumpers - located on the top of the playfield.
Score 100,000 pts when lit...10,000 when unlit.

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Side Rubbers- 4 of them- advance the center r-o-c-k-e-t-s-h-i-p meter

Lower Slingshots-score 10,000 pts

Outlanes-score 100,000 pts

Lower green rollover button-the two top targets will
alternate from being lit left to lit right when hit.

Roto Target- Hit this target for values ranging from
100,000 pts to 1 Million Points!! wow!! It will also
light the letter spotted in the center r-o-c-k-e-t-s-h-i-p meter, in the backglass,
advance the center r-o-c-k-e-t-s-h-i-p meter.

Gobble Holes- 2 of them next to the roto-target. These
will swallow your balls and drain them out of play.
You will score 300,000 for a lit gobble hole and
30,000 for an unlit one plus a roto-target spin. They
will also light the letter spotted in the center r-o-c-k-e-t-s-h-i-p meter, in the backglass. The two
gobble hole lights will alternate left and right for
the duration of the game. A closeup of these flying
ships next to the gobble holes can be found in the 
background art.

Lighting the work R-O-C-K-E-T-S-H-I-P in the backglass
will set off a fanfare and light the specials. If you
hit the roto target you will gain a replay! If you hit a top red target, 
the same thing will occur. The specials will remain lit for the
rest of the game! wow!!

Match- if the last number in your score (0) equals
the match number of zero then you will receive a replay!! ooooooo!

Hi Score-supported. Try to beat your high score!!


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That's all - sorry for typos!!

Duglis and Steveir
http://www.hippie.net/shivasite/irpinball//

November 24, 2001

