Middle Earth Rules


Visual Pinball Keys:

5 - Insert Coin
1 - Start game/add additional players to current game
Left Shift - Activate left flippers
Right Shift - Activate right flippers
Z, X, Space - shift playfield


Credits:

1 coin = 1 credit



Players:

Up to four players: Lights at bottom left of machine denote active players.



Scoreboard:

Located at bottom right of machine. Light next to score text denotes active player.



Replays:

Replay values unknown - therefore none.



Scoring:

Playfield Triggers: 50 points - 500 when lit
Right Inlane Trigger: 50 points plus Bonus Advance - spot Extra Ball/Special when lit
Outlane Triggers: 100 points plus Bonus Advance - spot Special when lit
Slingshots: 20 points
Bumpers: 10 points - 100 when lit
Spinners: 10 points - 100 when lit
Standing Targets: 200 points
Drop Targets: 500 points plus Bonus Advance - 1000 when lit
Target Walls (behind Drop Targets): 50 points plus Bonus Advance
Top Roundabout: 500 points plus Bonus Advance - 2X/3X Bonus Advance when lit - Lite next bonus level

Special awards 1 credit (available once per ball).
Extra Ball awards "Same Player Shoots Again" (available once per ball).
Tilt disqualifies ball in play.
Match (last two score digits at "Game Over") awards 1 credit.


Drop Target Logic:

Drop any bank of targets: Lite "1000 when lit" light. Lite "Extra Ball".
Drop both banks of targets: Lite "Special" in right inlane.
Drop upper bank twice: Lite "Special" in right outlane.
Drop lower bank twice: Lite "Special" in left outlane.


Standing Target Logic:

Target in Front of Top Roundabout: Lite Spinners.
Pair of targets next to bumpers: Lite nearby Bumper. 
Once standing targets have been cycled: Lite Playfield Triggers

Double Bonus:
Awarded when all Playfield Triggers and Inlane/Outlanes lit. (or Playfield Triggers lit & Special scored).

