PLEASE DO NOT change my work without MY VERBAL PERMISSION! Thank you!
W.Degelmann / druadic

6/2/02 - JUST FIXED: Walls passing through the upper playfield and into the backglass have been fixed!

5/9/02 - JUST ADDED: The points on the Wonderstar bumpers are now high enough for the ball to pass under them! Watch carefully for the realism - this turned out nicely!

THE RULES:

The idea behind Contact was EXTREMELY SIMPLE. Use the kickers to your advantage along with nudging to collect as many points as possible. This pin machine was a game of SKILL and I have done my best to capture as much of this as possible.

NOW FOR A LITTLE INFO to understand Contact better:

The KICKER HOLES: Once a ball lands in a kicker hole, you must hit the tenite bumpers (the round ones) four more times to kick the ball back out. So, assume you land the ball in a 500 point kicker. You need to bump the tenite bumpers four more times to eject the ball BACK onto the playfield and accquire more points - looks easier than it sounds since the playfield for Contact is EXTREMELY TOUGH to navigate even using the nudging.

ANOTHER SCENARIO: You have a ball in one of the 500 point holes. You hit the tenite bumpers twice and the next ball lands in another 500 point hole. Now we know the ball that was previously played now only needs 2 more bumps from the bumpers to be kicked out and the ball just played will take four bumps to eject. Sounds simple and it is, but if you do not keep track of the balls, your nudging and how you play you can kiss all the good points bye bye!

Landing a ball in the kicker counts as ONE automatic bump. From then on, you need to bump the tenite bumpers 4 more times to eject a ball from a 500 point hole. This is the same with ALL the holes. Land the ball in a hole, it counts as a SINGLE BUMP from the bumpers automatically.

500 point kickers: REQUIRE 4 total bumps from the bumpers.
1000 point kicker: REQUIRE 9 total bumps from the bumpers.
1500 point kicker: REQUIRE 14 total bumps.
3000 point kicker: REQUIRE 28 total bumps.

The above shows how many bumps you need to eject the balls out of the kickers.

THE SIDE KICKER LANES: These DO NOT require bumping from the tenite bumpers. Once you land in the upper 1000 point hole, the ball then ejects to the lower 1500 point hole and then from that hole into the lower playfield. 2500 points are automatically yours IF you can navigate the ball to these areas.

THE WONDERSTAR BUMPERS: The little "star" bumpers are the FIRST TYPE of lights to be used on ANY PIN MACHINE in history. Exhibit made THREE of these tables before they discontinued the line. Bumping the Wonderstar bumpers FOUR TIMES lights up the troughs that collect the points next to them. YOU MUST navigate the ball THROUGH the trough to collect the 1000 points indicated. Once a ball goes through the trough then the Wonderstar resets and requires ANOTHER four bumps to light the trough again.

THE TENITE BUMPERS: For EACH bump you make onto these colorful bumpers you gain 100 points. Keep track of this on the backglass in the clouds. Bumps up to 900 points; when it reaches 1,000 then it resets once again.

SOME THINGS TO POINT OUT: If a ball is in the 1,500 hole and you have another ball go through the trough above it, the 1,500 hole WILL KICK OUT so the above ball can land into the 1500 point kicker. The 1500 point ball then goes into the 3,000 point kicker. Same goes for if you have a ball in the 1500 AND 3000 point kicker. BOTH THEN WILL KICK OUT for the above ball to land into the 1500 hole, the ball that WAS previously in the 1500 hole then goes into the 3000 point hole and the 3000 ball that was previously in that hole then goes into the TRAP BALL hole.

THE TRAP BALL HOLE: Landing a ball here traps the ball UNTIL you hit the CENTER TROUGH. Once a ball goes through the middle center trough and a ball is in the TRAP BALL hole it is returned for another play and for you to grab more points.

The BOTTOM OUT HOLES: The balls disappear automatically once they enter here - why keep them on the playfield when they take up more memory just leaving them there and slow down the action of the game??? :)

THE BACKBOX: You can watch the aircraft move across the backbox as if they look animated. You start near the aircraft carrier from the start of the game. For each bump from the tenite bumpers, the aircraft seems to move along the sky! The second bump moves the aircraft to the upper right corner of the BG. The third to the upper LEFT corner and the fourth bump to the CENTER aircraft. It then returns on the 5th bump to the aircraft carrier once again to complete the flight. Also during the beginning of the game and throughout the game, CONTACT will stay lit.

Once the game is over, ALL THE LIGHTS on the backbox go off with the exception of your score - AND all balls have been accounted for.

KEYPRESSES:

To start the game ANEW, press the S KEY to start.

press the L KEY to LOAD A BALL to the plunger / launch area.

Use the ENTER KEY to make your shot count!

Use the Z, / and SPACE BAR to nudge the table.

NOVELTY SETTINGS:

F1 KEY - Turn on / off the sound of the aircraft "circling" around!!! This can be turned off at ANYTIME during or after a game!!! THIS CAN GET LOUD!!!!

      PRESS F1 THE FIRST TIME for the Aircraft sounds.
      PRESS F1 AGAIN for Soft Tenite Bumper sounds.
      PRESS F1 AGAIN for Loud Tenite Bumper sounds.
      Press F1 AGAIN to turn ALL SOUNDS OFF.

F2 KEY - Turn on / off flashing of the game's scoring! This can be turned off AT ANYTIME!!!

F3 KEY - Turn on / off the aircraft flashing!!!! This can be turned on or off AT ANYTIME!!!!

Using the above novelty settings requires that the ball hits the proper area to be turned off. If a sound is going and you quickly turn off the sound with the F1 key, IT WILL NOT come on UNTIL you hit the F1 key again to turn the sounds on.

FLASHING: This turns off AFTER THE NEXT TIME the ball hits the bumpers. It will then WILL NOT FLASH AGAIN until you hit the F2 OR F3 keys!

Enjoy folks; this one is WELL WORTH THE WAIT!


Comments? Suggestions? BITCHES? Gripes? Praise? Email me please to the right!!!! HAVE FUN!!!!
