ADVENTURE

Release version RC1

An original VP table by Dave Sanders, from an idea by Christopher Bair. Based around the Atari 2600 game created by Warren Robinett.
Table build influenced by the Atari widebody games of the late 1970s.
Music taken from Legend Of Valkyrie (Namco, 1989).
Sounds 'borrowed' from Black Knight, and other Williams arcade games.
Table design, script and artwork by Dave Sanders, December 2001/January 2002.

Thanks to Randy Davis for Visual Pinball, to the IRPinball staff, to Chris and Warren especially, and to all the folks on the Shiva forum.

Install the enclosed fonts in the Windows font directory.

Runs with Visual Pinball tech beta 4 or dogfood beta 5.

Any bugs encountered should be reported by me at ealadubh@btopenworld.com .

NOTE: Please do not modify this table beyond any preferred table settings, ball image, etc. for your own personal (ie. non-public) use. Normally I wouldn't ask, but recent developments on the Forums have made it an unfortunate necessity. Two other people helped to make this table possible; Christoper Bair, a good friend who suggested the idea and with whom I discussed the rules at length to ensure they reflected the original game, and Warren Robinett, the Atari programmer and creator of Adventure who has given this table his blessing. Every portion of the table structure and imagery serves a specific purpose, so please respect everyone's wishes and don't tamper with it.



TABLE CONTROLS

During play:	LEFT and RIGHT SHIFT - flipper buttons
		Z - nudge table left
		/ - nudge table right 
		SPACE- nudge table up
		LEFT or RIGHT CTRL - Sword Power*

In standby:	5 - Insert credit	
		1 - Game start
		9 - Change Ball **
		0 - Music Off/On

* Sword Power is a two-second ball saver that blocks off the drain and outlanes. Starts the game lit, and once activated cannot be reused until lit again. (See rules for more information.)

** An extra option for fans of the Atari original, which switches between the standard VP ball and a special yellow one. (I was going to make it a yellow square, but I was told that would be too cheesy.) ;)



RULES

Ball through E-N-T lanes scores 500 points and spots letter. Ball through lane when roving chalice light is lit advances and flashes Magnet Saucer value to 10,000 points, then 15,000, 20,000, 25,000, 30,000, Special, and 30,000 points thereafter. Magnet Saucer when not flashing scores 3000 points. Flashing value must be scored before value can be advanced again.

A-D-V and U-R-E drop targets score 500 points and spot letters. Dropping A-D-V bank lights White Castle rollover. Dropping U-R-E bank lights Black Castle rollover. Castle rollovers score 500 points or score 3000 points and spot one letter when lit.

Center rollover scores 1000 points and lights Sword Power timer target if Sword Power is unlit. Hitting target within time limit relights Sword Power ball saver for one additional use.

Outlanes score 1000 points and spot one letter.

Ball through return lane scores 500 points and awards Extra Ball when lit.

Center bullseye targets score 300 points. Completing target bank lights Magic Bridge spinner lane to advance bonus multiplier to 2X, 3X, 4X and 5X, then Special. Magic Bridge lane also scores 3000 points.

A-T-A-R-I spot targets score 300 points and spot letters. Completing A-T-A-R-I lights lower left jet bumper to score 1000 points. 

Completing A-D-V-E-N-T-U-R-E lights spinner to score 1000 points.

Lit letters advance outhole bonus by 1000 points each. Completing A-T-A-R-I and A-D-V-E-N-T-U-R-E:

	First time: lights 14,000 bonus, opens lane to Bat's Lair ball lock and resets letters and rollovers.
	Second time: lights 28,000 bonus, lights return lane to award Extra Ball, lights Special and resets letters and rollovers.
	Third time: awards Special.

Bat's Lair ball lock scores 5000 points. Once ball is locked, next Magnet Saucer shot releases locked ball for two-ball play. All playfield scores are doubled for duration of multiball.

Special awards one replay.

One replay awarded for each score of 520,000 points.
One replay awarded for each score of 780,000 points.

Tilt penalty: ball in play.

Maximum: one extra ball per ball in play.

5 balls per game.