Mr Do! Pinball Rulesheet.

KEYS
Insert coin = 5
Start game = 1
Flippers = left and right shift keys
Plunger = enter
Centre nudge = space
Right nudge = /
Left nudge = z

SKILL SHOT 
shoot new ball up plunger lane using correct speed to land in top kicker.
Skill shot awards:
3000 points
Add 3000 to Jackpot
Light a letter on EXTRA (upto R, A must be collected using letter cave) 
Increase centre bonus

HOW TO END SCENE
Collect req cherrys (see other) and kill all 4 monsters (3 top drop targets = 1 monster) to end
level. Score for Cherrys and Monsters Doubles each time level ends upto 5X. 
Collecting all EXTRA letters also ends level.
HOLD must be lit when a ball is lost to keep any bonus acheived for Cherrys and Monsters.

DIAMOND (Extra Ball)
Hit all 3 bumpers to blink broken apple light, run consecutive ramps to break apple and reveal
the Diamond. If diamond is not collected bumpers must be re-hit. (any lights lit will stay lit).
Collect the Diamond for 8000 - 32000 points, extra ball and increase diamond score upto 32000.
HOLD must be lit when a ball is lost to keep any bonus acheived for Diamonds
Only one Diamond allowed per scene

EXTRA AND ALPHA MONSTERS(Jackpot and extra ball) 
Light extra on playfield (t and r are sitting targets e, x and a are a little harder, run ramp to
blink letters and again to squish them) to enable centre kicker, hit kicker to collect
centre bonus, (shown on right of screen) and activate alpha monsters, kill all alpha monsters to
open letter cave, shoot ball in cave to light next EXTRA letter. (Only allowed once per scene)
Light all EXTRA lights for Jackpot, extra ball and also end scene.

INLANES, OUTLANES AND TOP KICKER
Left inlane - blinks top kicker.
Right Inlane -  raises upper wall to guide ball into top kicker.
Shoot ball into top kicker while blinking to raise centre bonus.

Left Outlane - If cherry is lit, ball will be kicked back into play. (see Other)
Right Outlane - If Alpha Monster is lit, ball will be kicked back into play. (see Other)

CHERRY SKILLSHOT
Drop all 8 cherries to reveal cherry kicker, hit kicker while blinking for 500 pts. 
Hit kicker just before cherrys are raised to get behind cherrys for an easy collection, use
cherry lights as a timer.

COMPLETE THE GAME
Get one million points to beat the game, the game will end with a message and a new tune. 
This option can easily be turned off so the game does not end (see near top of script to see how)

TILT
Tilting the game too hard can cause Mr Do! to topple over. (lights on right of screen) If the
bottom light is lit you lose the flippers.
Tilt can easily be turned off for cheaters (see near top of script to see how)

OTHER
Run Ramp to blink HOLD light, hit top kicker to light HOLD.

Alpha Monster and Cherry Kickbacks
Cherry kickback is enabled by ending scene or shooting ball into cherry kicker while blinking.
Alpha Monster kickback is enabled by shooting ball into letter cave.

Req Cherrys
Scene 1 to 3 = 8 cherrys
Scene 4 and 5 = 16 cherrys
Scene 6 and on = 24 cherrys 
(Req cherrys and monsters is displayed top right of Screen)
 
Add to JACKPOT score:
Skill shot = 3000
Top kicker whileblinking = 2000 or 5000 when centre bonus is fully lit
Cherry kicker whileblinking = 2000
Collect EXTRA letter = 3000
End level = level_completed*1000 (level1=1000,level2=2000 ect...)
Collect a Diamond = 5000
