
Points:
Rollover lanes (6 at the top, 1 each side, and 2 exits each side): 10
Multi-bumper contacts (12 around central bumper): 10
Pop bumpers (5 around central bumper): 10 lit, 1 unlit
Rebound rubbers (3 each side near pop bumpers): 1
Slingshots (1 each side above flippers): 10 lit, 1 unlit
Targets (1 each side just below top rollover lanes): 20
Rollover button (in middle): 20 lit, 1 unlit




Numbers 1 to 12:
 There are 2 sets of switches numbered 1 to 12 - the rollovers and the multi-bumper contacts.
        At the start of the game all numbers are lit. They go out as each number is hit (either switch
        will put out both lights).

Once all the numbers are out the special lights up and one number is lit at random to award a replay.
        The lit number changes every time a pop bumper, rebound rubber or slingshot is hit.

Advances:
The targets, and the rollover button when lit, advance 1 floor. Each advance opens and closes the elevator doors.

1 REPLAY FOR EACH OF THE FOLLOWING ADVANCES: 8-10-11-12-13-15.

Score control adjustment:
Conservative - lights on for 1 in 3 advances


  At the start of the game the state of this 3 state cycle will depend on the end of the last game and is actually
        equivalent to 2 more advances. For example: with conservative setting, if a game ends with lights on then the next
        game starts with lights off but the first advance will set lights on.

When an advance sets lights on: all 5 pop bumpers, both slingshots and the rollover button will light.
        Then, hitting any pop bumper or any rebound rubber or slingshot will alternately turn all 5 pop bumpers,
        both slingshots and the rollover button off and on (they all go off and on together).

When an advance sets lights off all 5 pop bumpers, both slingshots and the rollover button will remain unlit
        until another advance sets lights on. 


+----------------------------------------------------------------------+
|                                                                      |
|                               SKY LINE                               |
|    HITTING ALL LIGHTED ROLLOVERS OR MULTI-BUMPER CONTACTS, LIGHTS    |
|    ONE ROLLOVER OR CONTACT FOR SPECIAL                               |
|                                                                      |
|    SPECIAL AWARDS 1 REPLAY                                           |
|                                                                      |
|    1 REPLAY FOR EACH OF THE FOLLOWING ADVANCES: 8-10-11-12-13-15.    |
|                                                                      |
|    MATCHING LAST NUMBER IN POINT SCORE TO LIGHTED NUMBER THAT        |
|    APPEARS ON BACK GLASS WHEN GAMES IS OVER AWARDS 1 REPLAY          |
|                                                                      |
|                                                                      |
|               .........................................              |
|               :                                       :              |
|               :       1 REPLAY FOR 1200 POINTS.       :              |
|               :       1 REPLAY FOR 1500 POINTS.       :              |
|               :       1 REPLAY FOR 1700 POINTS.       :              |
|               :                                       :              |
|               .........................................              |
|                                                                      |
|                                                                      |
+----------------------------------------------------------------------+
