         ==============================================            

         = Rulesheet for Capt. Fantastic - Bally 1975 =

         ==============================================

         =        Compiled by Scott R. Tiesma         =

         =               Version: 1.0                 =

         =           Date: August 14, 1997            =

         ==============================================

         

Please submit additions and corrections to Scott R. Tiesma via electronic

mail at <tiesma@livingonline.com>.  Should that not be functional please

try <tiesmasc@pilot.msu.edu> as a backup.



This document may be distributed freely provided it is not edited in any

way and proper attribution is given.



General:

========

Capt. Fantastic is an offshoot of the Who's rock opera Tommy.  It features

some amazing artwork on the playfield and backglass.  This art is very 

politically incorrect by today's standards and was to an extent when it was

released as well.  The artist hid many sexual scenes in the backglass 

causing the manufacturer to change it during production (by adding silver

stars over the objectionable areas).  A home model of this machine was 

created as well but I do not have any knowledge of the differences between

that and the production version (but I do know they are different).



Scoring is only capable of handling 5 digit numbers.  As such, rolling the 

game is not very hard to do (compared to achieving some modern wizard 

awards).  In the 8-10 games I've ever played I was within 10K of rolling it

at least twice.



Credits:

========

Greg Kmiec - Design

Dave Christensen - Art



Playfield Layout:

=================

In the standard way - starting at the bottom of playfield and working 

around clockwise.



Left Flippers - There are two of these oriented such that they appear in

series (See ascii art drawing to right). ================================

                                         =                 Plunger Lane =

Left Slingshot - Normal.                 = Outlane------------------+ | =

                                         = V Slingshot       Inlane | | =

Left Outlane - May be lit for special.   =   V    Flippers        V V V =

                                         =|       V   V   V          | |=

Note the lack of a left inlane.          =| |:                  :| | | |=

                                         =| | :                : | | | |=

Drop Target 5-Bank - Above the left      =| +-_:              :_-+ | | |=

slingshot is a series of 5 drop targets. =|     ``--          ___--+ | |=

                                         =|         ``--  --''       | |=

Left Orbit - above the Drop Target       ================================

5-Bank is an orbit which deposits the    = ``-- is a single flipper     =

ball into the lane area.  This orbit     ================================

contains rollover switches.



?IS THERE A STANDUP TARGET IMMEDIATELY BELOW THE BOTTOM BUMPER?



Bumpers - Located in the top 1/2 of the playfield and centered left to

right are three bumpers in the standard upside down triangle orientation.



? Targets - slightly above and to the left of the top left bumper is a

standup target.  A similar target is slightly above and to the right of 

the top right bumper.



Lanes - Located directly above the bumpers and in the standard orientation

are three ball lanes.  The left and right are used for doubling the bonus.

The center lane is used for diverting a right outlane drain into the inlane.



Lane Area and Rollovers - Directly above the lanes are three rollover 

switches.  Furthermore, the exit gates of the left orbit and plunger lane

are located above these switches.  Additional rollover switches are located 

in the left and right orbits.  The right orbit exit does not have a gate;

thus allowing some balls which enter this area to exit via the right orbit

should they not fall through the lanes.



Right Orbit - an orbit which deposits the ball into the lane area.  Three

rollover switches are located in this orbit.



Upper Right Flipper - directly opposite the Drop Target 5-Bank is a flipper

which can be used to hit these targets.  This flipper also represents the

start of the right orbit.



Right Outlane - May be lit for ?.  A diverter may also cause the ball

to travel into the inlane.



Outlane/Inlane Diverter - a diverter mechanism which will open due to

certain actions in the game.  This mechanism causes a ball travelling down

the outlane to enter the inlane.



Right Inlane - lit for extra ball.  A ball which travels up the inlane (e.g.

rolls across the right flipper and up to the inlane diverter) may open

the outlane/inlane diverter as well.



Right Slingshot - standard slingshot.



Rules:

======

These rules apply to each ball.  Nothing is carried over from one ball

to the next.



A ball which goes through the middle lane will open the inlane/outlane

diverter until it is used.  The diverter then closes and one may use the  

middle lane to open it again.



Bonus is built up by ??? (Star rollovers?)



Bonus may be doubled by the ball going through both the left and right lanes.



Completing the Drop Target 5-Bank once lights extra ball at the right inlane.



Completing the Drop Target 5-Bank twice lights special at the left outlane.



Completing the Drop Target 5-Bank three times awards a special.





