Corvette Readme 8/26/2001 - Destruk@hotmail.com

If you want this pinball table, you're going to have to race for it!!!

REQUIRED TO RUN THIS TABLE:
- Visual Pinball TB4 (build 1930)
- VBS 2.1 Scripts (can be found at AJ's VPinMAME at the bottom of the Tables page).

If you're reading this, you might want to know a few things. hehe
The table can play extremely fast - I mean faster than F-14 Tomcat.  I think 
it's supposed to be this way.  I've had a lot of fun playtesting it and have
been sufficiently challenged by the ramp layout.  Kudos to all involved (see below).

Anyway, the drag strip is working, just isn't quite accurate to the real thing.
If you want to disable it, press HOME for a slam tilt a few times - that will eventually
fail the self test for you and then the cars will only be shown on the display.

If you do want to play with the actual dragstrip in operation, right after loading the
table and clicking the vpinmame splash screen, wait approximately 1 minute and 45
seconds for the cars to go to the finish line, and return to the starting line.
This only happens after the game is first 'turned on' or when you slam tilt the
machine.


Get back here!

I would like to thank the following people for making Corvette possible:

Travis Easton for the excellent original playfield shot and testing/support
AJ for the backdrop and his help with the ramps - and these were killer ramps!!!
Apocalypse "I'm Retired" heh for his feedback and testing
Jeff Newton for his support and humor
Steve Ellenoff and the vPinMame team for their talent for emulation
Randy Davis for Visual Pinball
Marton for his knowledge of how the table should work - and he wrote the simulator too. ;)
Bill Rhinevault for telling me where the Tenth Corvette flasher is.
Darrell Taylor for answering my questions on the mechanics.

Known issues:
The script has a bunch of leftovers from previous attempts at
the drag strip and engine - as vpinmame has no support for those
toys.  What I have in there is straight visual basic code to
get it to work now, along with code for the next version of
vpinmame, which should have a handlemech for it.  This will be
fixed eventually for true emulation of the drag strip, and 
possible emulation of the engine.

-Destruk