PinBot RevHistory


Version 1.1 - 10/28/2001
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* Minor fix on the ramps, corrected kicker on new playfield surface, increased plunger strength


Version 1.0 - 10/19/2001 - Andre (revengefrommars@hotmail.com)
                           Brian Smith (destruk@hotmail.com)
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* Kudos to Bazza for supplying these missing sound samples.
* Added sound clips - 3 that Pinbot says, along with sounds I don't think it was using from the pinmame.zip samples file
* Updated table to newest VBS scripting files
* Corrected inlane dividers to remove bounce to flippers
* Redid upper playfield with dropping wall effect to get rid of ugly 4-wire ramp
* Changed 4-wire grey ramp from upper playfield to black 2-wire ramp to inlane
* Repositioned red skill shot ramp and lowered plunger power to 170 from 320
* Corrected 'trapped ball' under left ramp - ball won't get stuck there again
* Changed 4-wire ramp leading to blue ramp to black 2-wire
* Corrected blue ramp to help prevent balls falling off, by adding a thin wall around it
   - note: balls can fall off the side of the blue ramp in the top-right corner so this is by no means done. ;)
* Raised Robot's helmet wall to account for higher blue ramp
* Corrected rendering glitches in 32-bit color with the visor
* Added a shiny ball graphic
* Added decals where the instruction card text was so the text is darker
* Darkened, sharpened, redrew most of the playfield
* Changed extra ball lights to RED, and two other lights to red to match the phot I have of the machine
* Balls should not get stuck in the locks anymore - it was frustrating you'd play a game and if you locked a ball
  during multiball, when you lost your remaining ball the game would sit there waiting for the second ball to drain...and
  it wouldn't because it was in a lock.  This also killed the game.
  I have the kickers there keyed to the visorwall - when the visorwall raises, it kicks the balls out, thereby allowing you
  to continue the game as it was designed.

I do think it plays about 200% better now with these changes.  I was able to flip the score over.  I got 4 specials and
about 6 extra balls during the last game.  Enjoy.
I would have added the knocker sound into the script, but the solenoid number for vpinmame is different from the manual for it.


Version 0.9 - 4/25/01 - Andre (revengefrommars@hotmail.com)
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Initial Release

