SPANISH EYES

Release version 1.0 (RC1)

Original table by Williams, March 1972.
Earlier VP port by Duglis and SteveIR. 
Entirely redrawn and reprogrammed by Dave Sanders, August 2001.

Thanks to Randy Davis for Visual Pinball, to the IRPinball staff, and to all the folks on the Shiva forum.


TABLE NOTES

Although the earlier IRPinball edition of Spanish Eyes was used as a basic research template for this new version, all the work herein is entirely mine. However, this new release is better thought of as a complement to the earlier Spanish Eyes, rather than a replacement, as there are key differences between the two. Unusually for an EM table, the information given on the playfield is sparse, and whole areas are left without any scoring details at all. Thus in the IRPinball version, many targets do not by themselves score any points. This seemed a little unfair to me, so I've implemeted some extra table points and replay scores that are a touch fairer, and make for a noisier (and more fun) table to play, and the 3-ball play instead of 5-ball retains the same level of challenge. Without any experience with the actual table or any detailed rules on the Net to work with, it's impossible to say which version is more accurate as far as scoring goes.

The top bumper-lighting rollover is new in this version; this is something the IRPinball version missed out. (Look carefully at the old playfield shot and you can just about make it out.)

The lane letters and number targets also work a little differently here. Looking at the playfield shots, I'm convinced the number targets are not drop targets- there are no barriers behind them or holes in the table for them to drop down. Also, the A-B-C-D-E lights do not stay lit after each ball here. This is due to faster play speed and touch more powerful bumpers that together propel the ball up through the top lanes more often. Completing A-B-C-D-E in one ball is difficult, but by no means impossible. I like it this way.
    
The end-of-ball star bonus probably isn't in the original Williams table either, but it gives the player something else to aim towards, so what the hell. :)

Bug reports should be sent to me at ealadubh@beeb.net . Thanks.

Please ensure that the enclosed font is in your Windows font folder before starting the table for the first time, or the table will not register it. (This seems to be true of all VP tables).


TABLE CONTROLS

During play:	LEFT and RIGHT SHIFT- flipper buttons
		Z - nudge table left
		/ - nudge table right 
		SPACE- nudge table up

In standby:	5 - Insert credit	
		1 - Game start
		9 - Select add-a-ball mode
		0 - Select replay mode (default)


RULES

Top rollover lights 10 point blue bumpers to score 100 points. Red bumper always scores 100 points.

Top lanes score 500 points and light A-B-C-D-E letters. Completing A-B-C-D-E lights center loop.

Number targets score 300 points and light 1-2-3-4-5-6 stars. Completing 1-2-3-4-5-6 lights outlanes.

Center hole scores 500 points or 1,000 points for each lit star.

Center loop scores 5,000 points or, when lit, Special (replay mode) or extra ball (add-a-ball mode).

Outlanes score 1,000 points or, when lit, 5,000 points (replay mode) or extra ball (add-a-ball mode).

Outhole bonus scores 1,000 points for each lit star. All bonuses and targets are reset after each ball.

Tilt penalty: ball in play.


REPLAY AWARDS

Loop special awards one replay.

1 replay awarded for a score of 55,000 points.
1 replay awarded for a score of 75,000 points.
1 replay awarded for a score of 95,000 points.

Matching the last two score digits against the displayed number at the end of the game awards one replay.


ADD-A-BALL AWARDS

Completing A-B-C-D-E adds one ball.
Completing 1-2-3-4-5-6 adds one ball.
Passing through either lit outlane adds one ball.
Passing through the lit center loop adds one ball.