		 * Ballys Dixieland 1967 *
		   Unofficial RuleSheet
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THIS GAME IS A ADD A GAME, NOT A ADD A BALL!! ALL SPECIALS AWARDED ARE FOR CREDITS!!!! 

Each of the Rollover Buttons at top adds 100pts to the score of the player. HOWEVER, the SECOND
100pts button only works if the player had hit the HIT REBOUND target BEFORE entering this
lane. Also note there are 2 lites above the center lane that indicate its current value.. 

When the player drops the ball into the Carinet bonus kicker hole, the bonus indicated 
on the clarinet is added to the players score.  Then the ball is kicked up out of the hole 
back into play. NOTE: the only time this score goes back to the 10 pts or starting score, is
when the player gets the 500 pts for the clarionet bonus. Also when the player gets the 
500pts clarinet bonus, the BASIN St lite is turned off.. Basin St. Lite is explained later. 

The 2 yellow mushrooms do 2 things.  First, they OPEN the ZIPPER flippers if they are 
closed.  Second, they ADVANCE the clarinet bonus. 

The 2 rollover buttons above the fippers open and close the gate that is located at the
end of the Basin St.  This gate may be difficult to see in photos, but its there!  The gate
in its "closed" state allows the ball to re-enter the playfield.  When this gate is "open"
it sends the ball down the outlane. If the Free Ball Gate is "closed" the ball then will 
drain!!!!  The right rollover button OPENS the Basin St gate, the Left button CLOSES this 
gate.. Now, these buttons are active ONLY when the clarionet bonus has been advanced into 
the 50 pts and 200pts positions.  Note that the Free Ball gate lite is lit in these positions
as well.. Hitting the free ball gate rollover opens the free ball gate. NOTE that the free 
ball gate OPENS when the zipper flippers close and closes when the zipper flippers are in 
thier normal positions. 

The Basin St lite is on when a new game is started. This lite turns off when 500pts are
scored in the clarinet bonus.  However this lite is turned on again 
when the clarinet bonus is advanced to 100pts. 

Pop bumper value is 10 pts.  The Mushrooms also score 10pts.  

Keygate is opened by hitting the HIT REBOUND bumper, and the BLUE mushroom. It is closed 
by a drain.  This gate is closed upon new game.

The Hit Rebound Button target opens the key gate when struck. 
Hit it once, and the 100pts go on, hit it again, and the 200pts go on. 
Now the rollover buttons are only active when the clarionet bonus is at the 50 and 200 pt 
positions. Nothing happens at the 100,300, and 500 pt positions. 
The clarionet bonus does not add up or subtract when you land the ball into the clarionet
bonus kicker hole. HOWEVER, if you score the 500pts, the bonus RESETS down to the 10pt level! 

To win: Credits are awarded for the following scores: 3400, 4200, 5000 and 5400
