RULESHEET - AIRBORNE AVENGER - ATARI INC 1997
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Bonus
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Bonus advancement is achieved by hitting the various bonus advance targets, rolling the ball through one of the two triple bonus advance lanes (when lit), or rolling the ball over one of the 3 single bonus advance lanes (when lit) or by placing the ball into the left eject pocket where the player receives 2000 pts. and 2 bonus advances for each of "A", "B", and/or " C" lit The bonus has a maximum advancement of 29,000 points, and is collected at the end of each ball. When double bonus is achieved, the player collects twice the bonus value he has achieved. 

Double Bonus
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Double bonus is achieved by lighting A, B, and C in the double bonus accumulator. "A" is lit by shooting the ball into the left hole kicker or the "Lites A" ball lane, "B" is lit by rolling the ball over the "lites B" rollover or the "lites B" ball lane. "C" is lit by shooting the ball into the right hole kicker, or by rolling the ball through the "Lites C" ball lanes.
 
Gate
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The ball gate is opened by hitting either stand-up target #3 (upper right) or stand-up target #1 (lower Ieft). The gate remains open until the ball goes through the gate or the ball drops into the outhole.
 
Top Center Ball Lanes
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The left and right top center ball lanes are alternately lit, and are changed by hitting any 50 point switch. Each lane will yield 500 points when not lit, or 3000 points and 3 bonus advances when lit. Rolling through the left lane will light all 3 lower left lanes, and rolling through the right lane will light all 3 lower right lanes, Rolling through either top center ball lane will light the captive ball rollover and the "lites B" rollover.
 
Spinner
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The spinner target yields 100 pts per rotation or 1000 points per rotation when lit. The spinner is lit by hitting either the captive-ball target (#4) or the upper left target (#2). The spinner light goes out when the ball lands in the left eject pocket. 

A, B, C Bonus
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When the ball lands in the left eject pocket, the player collects 500 points plus 2000 points and 2 bonus advances for each of "A", "B", and "C" he has lit in the left eject pocket. Upon collection, each light is turned out, and the player must relight the letters by achieving the appropriate rollovers or hole kickers in order to collect them again. 

Special
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The Alternating special is lit when the player lights targets 1 through 4 on a single ball. The special alternates between the lower left drain, lower right drain, and the upper right roll through. Both sling shots and the fifty point switches rotate the special. To achieve the special, the ball must roll over the rollover where the special light is lit. 

Spell-Out
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Completing the Spell-out of AIRBORNE AVENGER can result in either an award of an extra ball or 20,000 points. The spell-out is advanced by letter advance hole kickers, ball lanes, and the triple letter advance roll-thru. 


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Operator Settings:

The house rules for this VBScript version of Airborne Avenger are as follows:
   - 3 Ball Game
   - A-I-R-B-O-R-N-E A-V-E-N-G-E-R awards extra ball
   - SPECIAL awards 30,000 points
   - MATCH feature has been turned OFF


