Sky Kings, 1973 - Bally

	THANKS for downloading my SIXTH board! Yes, it only took two days to write this one since
the same code is used from Boomerang also by Bally. So, it was relatively easy to make this one. But, I
took the upmost care to make this one look and feel as real as possible and hope you'll all enjoy this
release.
	AGAIN, I politely ask that you leave the game the way it is. I don't mind if you read the code
for help or just email for Lord's sake; whichever :)
	PLEASE leave the game the way it was intended to be by me, the author. I do appreciate all the
emails and kind remarks about my boards. Thanks again and now, to the rules!

Sincerely;
W. Degelmann
AKA druadic
druadic@cs.com


RULESHEET FOR SKY KINGS; 1973 BALLY

THE TOP THREE LANES - From the left to the right is:

LEFT - Light yellow lane and bumpers and gain 500 points
RIGHT - Light green lane and bumpers and gain 500 points
MIDDLE - Light BOTH lanes and gain 3000 points.

On the FIFTH BALL ONLY, if you hit the kicker in the center you're awarded the 3000 points WITH the
	DOUBLE BONUS until the ball drains.

IF you hit just one side (yellow OR green) then ONLY THE ONE SIDE LIT will be accessable to bonuses,
so the best thing to do is to make a shot for the top middle lane and get that 3000 points along with lighting
both lanes. Once this is accomplished, then you can go for both side lanes for UNLIMITED points and keep
both lanes lit until the ball drains.

ONLY WHEN LIT:

Top 2 bumpers scores 100 points per hit
MIDDLE 2 bumpers scores 10 points per hit.

If the lights are off, they make a tapping sound signaling they are not going to give you points!


BOTH SIDE LANES WITH TRAPPED BALLS -

These two lanes are always accessable for 2,000 points for each side. BUT, EACH SIDE MUST BE LIT 
for
the bonuses to take effect. If they are not lit, then the bonuses will not climb the lights in the center of the
playfield and you'll get only the 1,000 bonus points when the ball is drained.

BOTH SIDE LANES / TOP TARGETS - 

At a bonus of 15,000 these will light up and give you ONE CREDIT per ball in play. Once the ball drains,
go for another!!!!

THE SPINNER - 

Each time you hit this, you'll gain 100 points and a light will appear JUST BELOW the spinner showing
you in order of one to ten spins. Once the spinner hits the tenth spin, the bonus of 1,000 will be added
to the bonus climber lights in the center of the board. Also, once the spinner reaches 10 spins, it will be
reset and you can start over.

IMPORTANT ABOUT THE TWO SIDE LANES!!!!!

Unlike Boomerang that will allow 2 BONUSES to be added to the bonus climber lights, in this game it
only allows one!!! So, if you light the correct side and you hit the target at the top for the bonus 1000
points to be added then you'll get ONLY 1,000 points added to the bonus. Not like Boomerang; it's MUCH
tougher here!!!

THE TWO OUTER LANES AT THE BOTTOM - 

Are each worth 1,000 points when the ball drains. You'll then gain your bonus score and start over.

THE TWO INNER LANES AT THE BOTTOM - 

You'll gain 500 points for each time the ball rolls over the triggers here AND the bonus climber lights
in the center of the board will advance. This is EXTREMELY helpful if you miss lighting BOTH side
middle lanes. It has happened to me and I couldn't make the shot! So, being truthful, this game can be a
REAL PAIN if you don't launch the ball properly!

THE TWO MAIN BUMPER KICKERS - 

Are worth 10 points each time you hit them. These are quite powerful in the original so be aware that if
you get a good spin or fast enough speed on that little silver ball you'll be flippin' those flippers VERY,
VERY FAST!


EXTRA BALLS - 

Extra ball targets are lit THE SAME AS BOOMERANG. Here's how they light and remember, you can 
only
get ONE EXTRA PLAY PER BALL IN PLAY! Once the ball drains, go for another one! :)

8000 bonus - left lit
9000 bonus - right lit
10000 bonus - left lit
11000 bonus - right lit
12000 bonus - left lit
13000 bonus - right lit
14000 bonus - left lit
15000 bonus - BOTH targets are lit



IMPORTANT THINGS TO HELP YOU PLAY:

This is from me after HOURS of playtesting - (KEEP THESE IN MIND) :)

When shooting for a lit trapped ball lane, MAKE SURE you hit the upper corner of that lane where the
trapped ball is or you'll miss! If you shoot in the center or the right of that trapped passage you'll miss!

NUDGING IS A BIG THING HERE! ALOT of times you can nudge until your fingers fall off and it won't
make a real difference - this is true particularly when you get to the side outer lanes. Once the ball gets there
then say "bye bye bally!"

Watch the speed of your ball. I have found when the top two kickers get a hold of the ball and it goes up
fast (from the player) 75% of the time it WILL drain down the middle or to the outer side lanes.

The two SMALL BUMPERS have NO IMPACT upon the ball. If you hit them, the ball will just deflect off
them naturally - they have NO FORCE.

LASTLY - This game is nothing but points. On one ball I made 500,000 points. That's truly amazing and 
I've
NOT been able to get over 130,000 on one ball as of yet. Shows how hard this game really is for a classic!


HAVE ALOT OF FUN - I like this one personally OVER Boomerang! Take care and email me 
ANYTIME!

Sincerely;
W. Degelmann
AKA druadic
druadic@cs.com

