HAREM CAT


Original table by Universal, December 1979.
VP conversion and script by Dave Sanders, February 2002.

Thanks to Randy Davis for creating Visual Pinball, and to all the folks on the Shiva forum.

Install the enclosed fonts in the Windows font directory.

Bug reports should be mailed to me at ealadubh@btopenworld.com .



TABLE CONTROLS


During play:	LEFT and RIGHT SHIFT - flipper buttons
		Z - nudge table left
		/ - nudge table right 
		SPACE- nudge table up

In standby:	5 - Insert credit	
		1 - Game start



RULES


Top C-A-T lanes score 1000 points and light corresponding return lanes. Completing C-A-T resets lanes and advances bonus multiplier to 2X, then 3X.

Green drop targets score 500 points or 5000 points when lit. Completing green target bank by hitting lit targets in order from top to bottom lights left kicker hole for Special. Hitting an unlit target resets bank and target light.

Red drop targets score 500 points and advance bonus. Completing red target bank advances wheel multiplier and resets bank. Reach 4X to light red drop targets to score 5000 points each.

Yellow drop targets score 500 points. Dropping first yellow target lights kicker holes for three bonus advances. Dropping last yellow target allows access to exit lane and rollover, and lights upper right rollover for Extra Ball.

Upper right rollover scores 1000 points. Exit gate rollover scores 10,000 points. Other rollovers score 10 points and rotate wheel value light.

Yellow spot targets score 300 points and advance bonus. Green spot target scores indicated wheel value times lit multiplier.

Kicker holes score 3000 points and three bonus advances when lit.

H-A-R-E-M is advanced by hitting left kicker hole, yellow spot targets, and right kicker hole in order. Completing H-A-R-E-M scores 50,000 points and lights both outlanes. H-A-R-E-M letters hold over from ball to ball.

Outlanes and return lanes score 1000 points. Outlanes and lit return lanes award three bonus advances. Left outlane awards Extra Ball when lit, right outlane awards Special when lit.

Spinners score 100 points and advance bonus with every fifth spin. Reach bonus value of 20,000 to light spinners and bumpers to score 1000 points.

Tilt penalty: ball in play.

Maximum: one extra ball per ball in play.

Special awards one replay.

One replay awarded for a score of 480,000 points.

Turning the game over and looping the score past 999,990 and back to zero awards three replays.

Beating the highest score to date awards three replays.

Matching the last score digit against the displayed number at the end of the game awards one replay.