Baby Contact, 1934 - Pacific Amusements - VERSION 2.0 (about time huh?)

	 I WANTED to make this classic! Oh yes, there's TONS more flipperless boards on the way of 
course! I believe it's IMPERATIVE to keep these classics from fading into oblivion. For this, I REALLY 
BELIEVE I was the one chosen to make them and keep making them. I WILL bring more to you since I've 
gotten TONS of email for them :)

	AS I ALWAYS ASK; PLEASE DO NOT CHANGE THE CODE or anything in the game. Thank 
you
once again for following my wishes. By doing this, you'll get ALOT more boards from me! :) Adding a 
back-
drop to the game itself makes the game look like a year 2000 board, so I have just made the backround 
black.
Simplicity was around in 1934!!!
	I'll NEVER ask for more that just for you to enjoy the game. Now, onto the rules!

BABY CONTACT RULES:

The OBJECT:
	Get to the top of the metal circles to make the BIG points. The top of the two metal circles are of
the LOWEST points in the set, but still are quite a bit big. Once a ball lands in the topmost kicker, then
do your best to shoot for the "contact" hole. Once you hit that and a ball is in the UPPERMOST hole of
the top or bottom metal circular area, the ball is then kicked down which leaves the top hole ready for
another shot. Shoot another ball into the topmost hole and then shoot ANOTHER ball into the contact
hole. The ball will BYPASS the middle ball and land into the lowest kicker at the bottom of the metal
circle. 
Pretty neat huh?

Here's something cool: If you make BOTH the middle and bottom holes and the balls have filled them and
then you hit the top one and fill it, hit the TOP kicker or "contact" hole and the ball at the topmost hole will
go INTO THE PLAYFIELD!

6/11/01 THIS HAS BEEN FIXED TO ALLOW FULL PLAYFIELD ACTION!!!
If ALL SIX holes are filled, then the topmost kicker of the BOTTOM set will be destroyed since it will land
in the "out" area anyway. BUT, the TOPMOST of the top of the kickers will continue! :)
THIS WILL NO LONGER HAPPEN!!!!! :)

6/11/01 - So, say you fill the ALL THREE kickers and then hit the top kicker to activate the topmost
kicker. You'll then see the ball GO INTO THE PLAYFIELD and it will play UNTIL it lands into another 
hole
within it. I have corrected this from the original V 1.0 and once the ball lands within a hole or kicker then
it is simply destroyed UNLESS the hole is empty. If you fill ALL THE LOWEST MOST metal areas and 
hit
the top activation kicker then the top ball will eject and drop into the OUT BALLS. Thought this just might
make the game a bit more fun :) WHAT AN UPDATE!!!

When you hit a hole, the ball will stay within the hole and a SMALL wall will come up. 6/11/01 - NOW
ONLY the bottom six holes (left and right) have these walls along with the TOP METAL KICKER AND
THE BOTTOM METAL KICKER. ALL OTHER WALLS HAVE BEEN REMOVED FOR REALISM!

EXTREMELY IMPORTANT: When you launch the ball and it hits the top section of the gate, nudge the
table to get a great effect twords the middle metals and the "contact" hole. BUT ALSO the plunger is a
BIG factor in the game as well. Play around with it and you'll see what I mean! If you want to know the
REAL secret, then just tap the plunger to make the ball hit the topmost hole of both of the metal areas.
75% of the time the ball WILL land in the hole :)

HISTORY:

Baby Contact was the FIRST flipperless pinball game to use electricity to make this happen! No joke!
A battery was within the machine to make the contact hole do it's job. I thought this was amazing and
had to do this table. Funny that a bigger name company didn't think of this huh?

GO HAVE SOME NUDGING GOOD TIMES!!!

I have done my best to make this game as REAL AS POSSIBLE by keeping the balls within the holes!

Sincerely;
W. Degelmann
AKA druadic
druadic@cs.com

