WarCraft 2: Humans and Orcs.   Table by Benjad  (My first)
----------------------------------------------

Version 1.0 X 10^-19     (Or 1.0ee-19 for you TI-83 users)
	[Hey, I'm more of a scientist that a computer nerd, so I guess 
		this is really just a close to beta version..  maybe]

Revision History
----------------
* 1.0 x 10^-19
	First public release.. lots of bugs.. If anyone wants to help me with it, I'm game.  I have been working on and off for the last 4 months on it.

Rules
-----
General Overview:
	The Goal of the game is to build the entire human town, which will start a chaos like mode.  building each building awards a prize of some type.  Each building requires a certain amount of lumber and gold.  Collect lumber by the pop bumpers in upper right field, and collect gold in the gold mine (center cave) or inlanes.  When the message appears saying "Building ready" you can hit the drop hole behind the idle pesant (lower left side) to collect the building.  

Skillshot:  Hit the flashing target for 3 million.

Dark Portal Targets:  (same as skillshot targets).  Lighting all 4 lights the Dark portal, (which will give a random award)

Inlanes:  Add 25 gold

Outlanes:  Award sheep score

Cannon Tower: The lane in the  right hand side about middle of table accessible from the top only.  Scores 1 mil through 5 mil sequentially.  Incedentally, this relights jackpot and if at max value (5 mil) lights double jackpot.

Dark Portal: Awards random award when flashing (Not implemened yet)

Target with 2 arrows pointing at it (top center, next to gold mine):  When brown arrow lit, increases jackpot value.  When red arrow flashing, shoot to collect extra ball

The Ramp : [Gate closed]   Awards a value that increases with the greater number of buildings built.

The Ramp: [Gate open]   Various things, dependent on building... see below

Upper table:  Works a few ways... watch scorebox for instructions.

Lanes above pop bumpers:  Advance multiplier, no lane changing 
	[Bonus value bases on lumber and gold at ball draining]

Values for buildings
--------------------
Building   	Lumber	Gold    Awards
Farm		200	200	2 million
Lumber Mill	600	500	4 mil + increases lumber production
Blacksmith	900	400	6 mil
Barracks	600	500	8 mil + upper table play
Stables		1000	400	10 mil + extra ball lit
Church		800	900	15 mil
Griffin Aviary	800	900	15 mil + quick multiball
Gnomish Inventr	1500	200	20 mil + more upper table
Mage Tower	2000	2000	Chaos [Not yet implemented]
 	

Existing Cheats
----------------

Use [D] to raise and lower the walls blocking outlanes/center wall.  Good for testing [Don't worry, high score routine not done yet either].

A few others, but they were remarked out in script.


Last Words
----------
I'm much more familiar with QuickBasic than VisualBasic, and it shows in the scripts.  What the hell is a class, anyway?

If you like this idea, and want to help me develop it, please let me know... either at benj_a_d@yahoo.com, or Benjad at VPFORUMS.COM.

Still needs to be done
----------------------
* Graphics!
* Finish the Chaos mode
* develop the random award
* add high score and options routines
* music for various modes
