


Super Android

Original Design & graphics by James Schmalz
VP Conversion by DataDragon & Krono

Your Objective is to bring the android to life.

To do this, you must install and activate all physical components
of the android, then install and test his computer functions.

Rollover lanes: These lanes are worth 50,000 points when 
unlit. If all the lanes are lit, you’ll be awarded 2 mill- 
ion points and the end-of-ball multiplier will be advanced.
At the start of a ball, 1 rollover lane will be flashing. 
This is the skill shot lane. Press the flipper buttons to 
cause the lit rollover lane lights to change sequence.

Skill shot: The flashing rollover lane is 
the target for the skill shot. If you shoot the ball into 
the flashing rollover lane from the plunger, you get two 
million points, plus an extra million each time a skill 
shot is collected.

Pop bumpers: The pop bumpers, just below the rollover lanes 
are initially worth 10,000 points each time each are hit. 
You can add 30,000 to their value by shooting the long left 
lane that leads up to the pop bumpers, which lights the 
middle ramp,  and then shoot the lit middle ramp in sequence. 
Once the computer has been linked, hitting the bumpers 
increases the android’s IQ. To collect IQ points, shoot the right
ramp while IQ is flashing.


Physical systems sink hole and test sink hole (Far upper left):
Shoot the physical sink hole at the lower right side of the playfield 
to begin activating the physical systems of the android. 
For each system, shoot the test hole to test that system.

The Test Hole is the hole in the far upper left corner. This allows you to test the
physical system and receive a testing award. Once Physical Systems are active by shooting
first the right sink hole, you can shoot the
test hole to collect testing award. Up to 5 testing awards available for each system so
try to get them all before you go to next physical level.

After both arms and legs are lit, you are awarded a dual-
ball play. After all the systems are activated, you are 
awarded a multiple-ball play. During dual-ball play, shoot- 
ing the left lane earns a jackpot of 45 million. During 
multiple-ball play, shoot the test hole for a double 
jackpot.

Drop targets: The drop targets are worth 10,000 points each 
(1 million for the entire bank). Once the Physical Systems 
Computer has been activated. Shoot a set of drop targets to 
cause one of the androids systems to flash. Shoot the Phys- 
ical Systems hole & the flashing system will be activated.


To link and breathe life into the android:

Computer Link Ramp - Ramp on Right Flashing Link, IQ, or Virus. Shoot this ramp to
link the computer to the android. This allows you to shoot the computer ramp located
next to the test hole toward the upper left that comes down toward the flippers and
install the programs for the android.


When the computer ramp is active, you may begin installing programs
into the android. You must match certain goals to install each program
into the android. These goals are shown on the screen when you shoot
the computer ramp. When all programs are installed,  the android will
wake up and the super jackpot becomes available. 


Program Stages:
 

Basic  IQ		Shoot all ramps then computer ramp 5M

AI			All ramps, all drop targets, then	
               the computer ramp                      10M

AI-2			All red triangle paths & ramps         20M

Database       All sink holes                         35M

Activation     All drop targets              Super Jackpot

Activation brings the android to life. It also sets the 
Super Jackpot of 100 Million. Shoot the computer ramp again 
to collect the Super Jackpot.


Left lane: This lane takes the ball back to the top of the 
playfield, allowing you to try channeling the ball down the 
lit rollover lane. This lane will light the middle lane  
which will, if shpt, increase the bumper value by 30,000 
points.

Kick back: Hitting the center ramp three times opens the 
bottom left kicker gate & activates the kick-back plunger.

Power holes: This sink hole is in the middle of the play- 
field, just to the right of the middle ramp. Each time you 
sink a ball in the hole, you earn a bonus of 500,000 points 
and light one letter of the word POWER. Once you have lit 
the entire word POWER, in both the right and left flipper 
out lanes, the next power hole will earn 10 million points 
and the lights will be reset.

Computer link ramp: The right-most ramp on the playfield 
links the computer to the android, activating the ramp 2nd  
from the left. If this ramp is shot while the IQ is flash- 
ing, the IQ bonus (IQ x 10,000) is collected. While in- 
stalling programs into the android, a virus may be detect- 
ed. You have 15 seconds to shoot the computer link ramp and 
flush out the virus. Doing so wins you 15 million points.


End-of-ball bonuses: The following values are awarded at 
the end of each ball, and are multiplied by the end-of-ball 
multiplier for the total bonus.

Each TEST HOLE = 400K		Each POWER HOLE = 100K
Each PHYSICAL SYSTEM HOLE = 200 K
Each RAMP = 60 K			Each LEFT LANE = 300 K

...the "Red Spot"? This spot is above the left trangle near the flippers. When you hit this, 
it lights up/turns off the Android Millions ramp. 

Android millions: The rollover target on the left center of 
the table turns access to the Android Millions hole, locat- 
ed at the bottom of the left-side ramp, on and off. Android 
Millions scores  1M the first time, 2M the second time, and 
so on. Android Millions is reset every ball.


Thanks to John Patton for typing these up.

 
 			
