From: larry@chinet.chi.il.us (Larry DeMar)

Subject: Re: Need rules for BLACK KNIGHT

Date: 23 May 91 00:57:40 GMT



dka@chaos.arh.cdc.com (Dorian Adams x2675) writes:

>Does anyone have a listing of rules for BLACK KNIGHT beyond the limited

>infromation

>given in the manual and instruction card. I maybe wrong but it sure

>seems like this

>game has a lot of timed shots which basically reduces my playing to a frantic

>attempt to drop sets of drop targets before they reset. I would love to

>know if

>there is a more subtle strategy I should be following.



The drop targets that you talk about are the Main shots on the game,

but there others that are worthwhile:



1)	Lock 3 balls on the upper playfield (no time limit) for

	3 ball multiball.



2)	Lock 1 ball on the upper playfield, and hit the hole on the

	lower playfield for 2 ball multiball.



	In each of the multiball modes above, all scoring is multiplied

	by the number of balls on the playfield.



3)	Any time the ball goes down the left flipper return lane

	(which may be assisted by magna-save), shoot the center

	ramp for a mystery value (20,000 to 99,000.......Contrary

	to today's hyper-inflated games, this is a significant

	award).



4)	Any time the ball goes down the right flipper return lane

	(which may also be assisted by magna-save), shoot the

	spinner (if well adjusted, this yields up to 100,000

	points).



	In multiball, (w/ the scoring multipliers), concentrate

	on making shots 3 & 4 above (Multiball jackpots hadn't

	yet been developed.)



5)	The turn-around on the lower playfield awards bonus

	multipliers.



6)	The drop target banks when completed light a magna-save

	arrow, and light an arrow in front of the completed bank.



	Complete all 6 arrows on either level to light the

	extra ball on the upper level.



7)	If 2 or more players are in the game, the winner gets

	a 30 sec. bonus ball.   Complete all 4 targets banks

	(unlimited balls) in the 30 seconds, and the turnaround

	lights for a special.  The turnaround must also be completed

	in the 30 second period.



The timed drop targets that are giving you trouble run on

an adjustable timer.  Look up the appropriate adjustment in the

manual, and you are able to make the time allowed to complete

the drop targets to be quite long.

--

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Email:  chinet!larry@gargoyle.uchicago.edu



