Banzai Run - Rev. History

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WIP-Release 02 2005-03-10 - lio / Freylis / Destruk
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2nd public release

*fixed:
-a script bug that prevented the table from working on english systems (6,4ger = 6.4eng = 64/10both)
-a script bug - the upper red standup wasnīt hitable...well, it was but the script didnīt care for it. 
 (I wonder how this one stayed undiscovered for so long - thanks to Jason for pointing that out!)

changed:
-changed script to include Tomīs suggestions (Controller.Run GetPlayerHwnd / vpmInit me)
 ( http://www.vpforums.com/forum/showthread.php?s=&threadid=33261 )
-cleaned up upper playfield image (removed flippers and gate brakets and some other things)


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WIP-Release 01 2004-11-14 - lio / Freylis / Destruk
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1st public release. 

I took this table over from Freylis who had worked on it together with Destruk - the lower 
Playfield was pretty much fully playable back then, however when I got the playfield scan I 
decided to start all over from scratch because things wouldnīt line up very well.
Still, full credit goes out to Freylis and Destruk as it certainly was a lot easier
to get things done with the "old" version to look at and because large portions of the
script remain still functional in this release.
A very Special Thanks to Marcus01 and Steelstopper for providing great picture material!

I might continue work on this one some more - just donīt hold your breath :)
Basically Iīd say Iīm done with vp as an editor (never say 'never' though) and if
someone wants to continue work on this table, feel free to do so - if you need the images
used in the .vpt please send an e-mail to lio@vpforums.com and Iīll see what I can do for you.


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*Whatīs done:
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The table should be fully functional - at least I havenīt experienced any problems for a while. 
Otherwise quite a bit remains to be done, but thatīs what you get from a WIP-Release.

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*whatīs left:
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hahahaha...too much to list :)
-Add missing Plastic Scans
-Add "real" Lifter and not just lights to indicate Position
-Add lighting effekts
-Add better decals to UPF lights and clean up UPF image...
-Improve script (I never liked that part of creating tables...)
...
...
-And way more ;)

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*Known problems
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On the real thing you could hold the flippers up while the ball lifter raises the ball,
once the upper PF relay switches the Lower PF flippers would fall down and the ones
on the UPF would be activated - this doesnīt work in the current version, youīll have to
let go of the flipper buttons and press again in order to get the UPF flippers working.
This is because the only time I check which set of flippers should be active is when you
press one of the flipper buttons, so the script doesnīt notice if there is a change
while the flippers are active and to be honest Iīm not sure how this could be worked around.

The Lifter on the real thing is quite a bit slower, but thatīs just a matter of setting the Timer
to a different value - I chose to keep it fairly quick because otherwise the calibration would
take ages and itīs annoying to wait that long for the ball in game with just 5 lights indicating
the lifter position...once a proper animation is in there that will change.

Since the table slope has to be changed within the script at runtime, there are 2 occasions
when the UPF has to use the LPF angle:
1) When you get "freestyle" from the center saucer on the LPF
2) When the locked ball from the UPF gets released to the LPF
Thatīs because at both times the lower playfield is active, and you wouldnīt want to play the
lower playfield at the steep upper playfield angle.

Donīt forget to uncheck "use samples" in vpm for this table if you have the pinmame.zip
sound package installed - otherwise youīll get some sounds doubled.
(Hit F1 while running the table to do so)

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Thanks goes out to:     

Randy & Black for VP
All the Past and Present (v)PinMAME devs for their great work                             
Marcus01 (LPF Playfield Scan !!!!) [flippermarktforum]                                         
Steelstopper (UPF Photos !!) [flippermarktforum]                                             
Pussycat (several Plastic Scans) [flippermarktforum]                                      
Hans A.Plast (for providing very helpful feedback)                                         
tax1121 (for getting me at least interested enough again to make the table fully playable)
PacDude for his pointer to TAF (to get the Lifter Magnet working properly                 
All the nice & helpful people at VPF                                                      