Fish Tales VPT
Revision History
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v3.1 (PE#668, AJ  10/10/01)
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- NOTE: Requires Visual Pinball TB5
- Added script changes for WPC.VBS 2.21 (AJ)
- Added ShinyBall image (AJ)
- Added Rulesheet to zip file (AJ)
- All bugs should have been fixed from v3.0
- Ball lock works correctly now
- Table inclination changed from 35 to 43
- Table FOV changed from 35 to 45
- Flipper speed changed from .3 to .2
- Flipper strength changed from .45 to 1


v3.0 (PE#668, 9/20/01)
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- Total rework of graphics and some layout


v2.0 (rev063, 8/20/01)
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- Totally revamped the captive ball, to make it work with vp4.  Also added momentum
  transfer, so it's more of a drain shot now (just like the real machine -- shoot for
  the captive ball in multiball instead!)
- Redesigned the boat ramps for smoother play
- Made rollover lanes more elastic, and tweaked position for better bumper action
- Added elastic walls to left of caster's club (protects extra ball target and gives
  better bumper play)
- Implemented 3 flashers
- Added video mode lit light
- Added "Fish on!" backbox lamp as a poor implementation of the backbox fish
- Moved boat ramp entry switches, so U-Turn actually scores
- Changed reel entry habitrail to 2-wire (unlike real machine, but less obscuring)
- Polished the playfield balls, but the left the captive ball dirty
- Various other minor tweaks


v1.2 (AJ, 06/05/01)
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- Added boat graphic to make it look more like the real machine
- Added text to boat and captive ball lamps
- Fixed wall sticking out coming down long cast loop that made ball bounce
- Removed flippers from playfield picture
- Added fishing reel picture in place of the blue wall

v1.1 (Dorsola, 05/11/01)
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- Recoded major portions of the script to take advantage of new features in WPC.VBS 1.0.
- TopLock and Catapult are now Saucer-type ballstacks.
- Adjusted ballstack properties for Reel1, Reel2 and Reel3, and added a kicker just above
  Catapult to allow for automatic handling of these three ballstacks and accurate catapult
  loading.
- Plunger is now an AutoPlunger
- Added SolenoidOn and SolenoidOff samples
- The guide walls for the upper portions of the boat ramps are now invisible.
- Totally re-engineered the Captive Ball!  This new system uses a timer, a series of
  triggers and 2 kickers to determine how fast the ball was going toward the captive ball
  when it hit - based on the amount of time that's passed.  It uses that info to kick the
  otherwise static captive ball up into its lane with an appropriate amount of force.
- The above change eliminates any performance issues that may have been associated with
  the captive ball being a "live" ball and resting against walls the whole time.
- Fixed the overhead ramp that feeds balls from the Lock popper to the reel - this ramp
  was dropping balls back onto the playfield occasionally.
- Minor adjustments to some other playfield objects.


v1.0 (Anonymous)
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Initial Release