Colossus Bonus feature
- completing 1,2,3 target sequence or the four drop targets on the right side of the playfield, score and advances the lit Colossus bonus value.  The scores range from 30k to 150k, and Special.

Medusa Bonus feature
- When the ball drains, the lit bonus score is added to the player's total score.  2X, 3X and 5X multipliers multiply the bonus by 2X, 3x and 5x, natch.
- Left lane shots advance bonus multiplier.  2X, 3x, 5x.  After 5X, all subsequent left lane shots score 50k.
- Medusa bonus is advanced by hitting right side targets, left side targets, left lane, right lane, and outlane rollovers.  - Three advances are awarded for each gorgon star that is lit.

Olympus Bonus feature
- When top drop target sequence is completed, player scores the lit advance value on the Olympus light feature.  
- A-B targets double the lit advance value.  
- Flashing lights on the Olyplus light feature represent the Olympus bonus values:
	50k
	100k
	150k and extended play
	200k and special
- Olympus bonus is collected at the saucer when lit.

Right Lane 
- A Right lane shot to the upper playfield scores and advances the lit value.  10k-50k, special.

Subtract bonus feature
- The top center standup target subtracts one light from the Olympus bonus feature.
- The center target lights after the player has reached the first Olympus threshold.

Center Post feature
- At the start of a game, the player is awarded 5 shots with the "Shield of the gods" post. 
- Making left or right lane shots awards an extra post shot.
- Each unused shot is worth 10k at the end of the game.

Extra Ball feature
- Center two numbers on the playfield display award an extra ball when a player has flashing identical numbers.
- Left number is stopped by completing 1,2,3 target sequence.
- Right number is stopped by completing right drop target bank.
- Unlike numbers are restarted by a left or right lane shot.

Last Ball Extended Play feature
- Qualify for extended play by reaching third threshold on Olympus light feature.
- If collected, player receives a guaranteed last ball for the amount of time units shown on the playfield display.
- During extended play, no outhole bonuses are collected until all time units have run out.
- Time units are awarded as follows:
	Making 1,2,3 sequence: 10 time units
	Completing right drop target bank: 5 time units
	Saucer shot: 1 time unit
	A & B arrows when lit: 1 time unit

Zipper flippers
- When each top target is knocked down, the top flippers close and start a timer.  
- The flippers open when the timer reaches zero ro the ball leaves the upper playfield.

Plunger Shot feature
- Each lit rollover star awards the following values
	3 Medusa bonus advances
	10k points
	500 points spinner values
