Twilight Zone - Visual Pinball Table
Conversion and Modification Credits
(Written by Dorsola)
--------------------

The Twilight Zone Pinball Machine was designed and built by Bally in 1993.
All copyrights to "Twilight Zone", "Bally" and "Williams" are the sole
property of Bally/Williams/Midway, Corp.


The following people have contributed to this project in the following
ways (also see the full revision history for more detailed explanations
of changes and by whom as many of the contributions have been updated and/or
replaced over time with newer methods, etc.):


PacDude (current maintainer since 8/29/2001):
---------------------------------------------
* Provided numerous enhancements to the machine aesthetics,
  the PowerField magnets, the playfield graphics, the diverter animation, 
  the gumball vertical diverter animation, the "GumBall Mode" script rewrite 
  and debugging and a large host of other graphics, playability issues with
  the table (see tz_revhistory.txt file for a full history of changes as it's
  quite extensive).

Tom Haukap:
----------
* Credited with initial table design and scripting.

* Contributed an alternative code release in which the Powerball was semi-
  simulated.  (At the time, we couldn't simulate a TRUE PowerBall yet,
  so his code attempted to do the next best thing.)

* Contributed to all sorts of smaller code fixes and changes - I used a
  number of his ideas, in particular the clock reader, to improve the
  existing code in numerous places.

Gerson Agena:
------------ 
* Credited with initial table design and doing the initial graphics


metallik:
--------
* Numerous fixes to the initial table design, including flipper angle,
  position and power, ramp fixes, etc.


Dorsola:
-------
* Contributed greatly to bug-fixes and error-catchers in the table design:
  - Kickers that can catch balls in places where they could would otherwise
    get stuck (left ramp, space between the two ramps, etc.) or behave
    erratically (balls falling underneath the left ramp and ending up in the
    Slot Machine)
  - Prevented balls from merging into one another on the right ramp.
  - Added a gate to the entrance to the Mini-Playfield to prevent balls from
    getting shot back up the entrance and getting stuck behind it.

* Got the spiral magnets to work using a "helper trigger/kicker system".

* Graphical simulations of the Clock and Gumball Machine!  The clock hands
  were provided by another person.

* Integrated graphical and layout improvements by numerous other authors.

* Added functionality to the Ballstack class, and helped to standardize the
  WPC driver code file.

* Implemented many code-fixes and enhancements.

* Providing version control and organized releases of this VPT.

* Simulation and tracking of a TRUE PowerBall, as of VisPin Tech Beta 4.

wpcmame:
-------
* Contributed more scripting code.

* Rewrote the entire TZ script to make the WPC driver code "generic" and
  contained in a separate file, which can be independently distributed and
  which helps to consolidate the game-specific scripting.  I implemented
  his changes in version 1.7.

* Introduced some new useful properties and functions into the Ballstack
  class, making it much more useful and flexible.  I was able to expound
  on these additions with a few of my own. :)

* Rewrote much of the TZ script for version 6.5 and added a new menu system feature


Geoffrey LaLonde:
----------------
* Reworked virtually ALL of the lights on the playfield to ensure their
  proper shape, size, position, color and decal coverings, as appropriate.

* Added the Mini-Playfield signs and the "Load Gumball" sign, achieving a
  very realistic look through some interesting visual tricks.  Even got
  the light for the Load Gumball sign down perfectly!

* Numerous other visual enhancements.


JohnnyHK:
--------
* Reworked virtually all of the posts and post sleeves on the table.

* Made numerous modifications and fixes to the overall design of the
  table, greatly enhancing gameplay characteristics.  (For instance, the
  left outlane is much more greedy, as it is in the real machine.)

* Fixed a number of visual issues, including the lamp order in the
  Mini-Playfield, the colors of the jet bumpers, the size of the light
  in the middle of the jets, the colors of some of the dividers, etc.

* Numerous other minor tweaks. :)


Steve Ellenoff:
--------------
* Of course Steve, wpcmame and Tom Haukap are responsible for Visual
  PinMAME, which makes this wonderful conversion possible!

* Steve also provided the basis for the WPC Driver version checking
  routine at the beginning of v1.9's script.


Randy Davis:
-----------
* None of this would have been possible without Visual Pinball!  Thanks
  so much!