Cyclone VPT

Revision History
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Beta 0.92 - (12/22/2001)
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- Working Ferris Wheel added by Dan Roth a.k.a. BubleHEAD


Beta 0.91 - (11/15/2001)
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- Added ShinyBall

Beta 0.9 - (11/13/2001)
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- Redone ramps to more closely play like the machine I remeber
- Removed Comet Loop kicker and Comet Exit kicker.No need for the subroutine in the script,if some one can remove it.
- Changed back flipper rubbers to yellow
- Tried my hand at some graphics work by setting ramps to show playfield and added some walls around ramps to do the same
- Done by Big B)
	                                                                                                                                                                                                                  
Beta 0.8a - (7/29/2001)	
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- Moved flasher from blocking ferris wheel entrance
- Addded 10pt targets
- Changed 2nd Comet Score in upper left from 30K to 40K (Keith Edgette)
- Included Rules in zip file

 
Beta 0.8 - (7/29/2001)
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*** Tech Beta 4 is now required
- Replaced playfield picture with 24-bit jpg
- Modified the SolBoomerang subroutine to account for BoomerangBalls
- Added routine in KeyDown sub if game is reset by hitting the '9' key


Beta 0.7 - (7/28/2001)
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- Changed flipper rubber from yellow to red
- Removed gate at top of shuttle ramp since it is possible to overshoot the scores
- Changed 1-2-3 lane lamps from circle to square
- Moved right flipper lane switch (Trigger56) to it's propper location.
- Changed Flasher6 (Cat flasher) from round bumper to custom shape behind targets
- Changed rear flashers to a round flasher light
- Changed the color of the Comet light to orange
- Changed color of Cat Toss lights to off white
- Changed color of the Extra ball baloon, and extra ball lights
- Changed color of Hold Bonus Lights
- Changed color of out lane posts from red to silver
- Changed color of the ramps (personal preferance especially on the wire ramps)
- Changed color of the SpookHouse target.....but still missing Ghost pic
- Changed color of the Cat targets to Orange
- Changed position of Cyclone switch (trigger34)
- Changed position of Comet switch (Trigger 31)
- Hid Triggers 25, 32, and 17
- Lined bottom wall up properly
- Changed wall that is to the left of the top 1 lane from slingshot to normal wall
- Changed Ferris Wheel delay from 2000 to 3750 to better match the real thing
- Changed Boomerang kick angle from 160 to 150
- Labled EXTRA BALL and Ferris Wheel lights
- Matched multiplier and boomerang lights, as best as I could
- Made script changes for boomerang control (by Nico193)


Beta 0.6 - (7/23/2001)
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- Changed ShooterLane switch name to Trigger25 (nico193)
- Added 'Spot Balloon Toss' target (Keith Edgette)
- Fixed Shuttle Scoring for good (Trigger25 misname was partly to blame) (AJ)
- Fixed flashers - Had flashers off by 1 switch number ('C' side solenoids) (AJ)
- Added Balloon Toss light text (25K, 50K, Lite Extra Ball) (AJ)
- Changed wire shuttle ramp from green to silver (AJ)


Beta 0.5 - (AJ, 7/22/2001)
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- Fixed Shuttle Scoring...was only giving 10K score no matter which hole you landed in
- Added Trigger32 (CometScore) to Ramp8 and removed the swCometScore=1 from CometExit Sub
- Added Flasher support with most of the flashers enabled (don't know where all should be)


Beta 0.4 - (AJ (arusso@thefew.com), 7/17/2001)
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- Changed color of Double Score lamps to off-white
- Changed color of Hold Bonus lamps to darker green
- Changed color of Ferris Wheel Bonus to orange
- Changed color of Duck target lamps to off-white
- Changed color of Cat target lamps to light orange
- Separated the RIDE AGAIN letters and curved them
- Separated the DOUBLE SCORES letters and curved them
- Separated the MYSTERY WHEEL letters and curved them
- Added Posts and rubber ring effects to slings
- Added layer effect to inlane guides
- Extended and raised Spookhouse wall to overhang kicker
- Changed Spookhouse wall to black
- Changed flipper rubber color to yellow and changed thickness from 1 to 5
- Changed flippers base radius to 18 and end radius to 9
- Changed Duck targets to true round targets
- Changed Cat targets to true round targets
- Changed 1-2-3 lamps from square to round and enlarged font size to 10
- Widened middle of Comet ramp and added extension that drops into the jets
- Changed Comet ramp from wire to flat to accommodate extension correctly
- Fixed Mystery Wheel Award wait time before ejecting from the Boomerang kicker
- Found Switches 35,36,37 (10 point switches), and 59 while doing switch tests against
  the ROM...I don't know where these switches go.  Did not get to test switches 43-51
- A few script changes


Beta 0.3 - (AJ (arusso@thefew.com), 7/17/2001)
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- Modified left and right return ramps to get rid of ramp distortion
- Made Cyclone and Comet ramps more rounded
- Integrated script with s11.vbs v1.91
- Added solenoids that I pulled from the rom 'diagnostic mode'


Beta 0.2 - (Destruk (destruk@hotmail.com), 7/17/2001)
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- Got the light names from the rom 'diagnostic mode'
- Placed all 64 lights - colors may be inaccurate, the mystery wheel values could be added
  with a touched up transparent decal - I didn't want to use the time on that part as the
  source image is 256 colors and transparency gives me trouble with 8bit.
- I also set the triggers to invisible.


Beta 0.1 - (Mike Sweetster, 7/9/2001)
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- Initial public beta release


To Do
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- Missing some flashers.