Swords Of Fury readme [swords of readme.txt]

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***** Swords Of Fury - Williams 1988 ******
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info taken from http://www.ipdb.org
production run: 2705 (approximate)
original Design: Steve Kirk, Tony Kraemer, Doug Watson
original Artwork: Doug Watson 
original Programming: Dan Lee
original Sound / Music: Brian Schmidt

Thanks goes out to:
*Randy Davis & Chris Cleathley(Black)
*The whole PinMame/vPinMame Team
*Ian (Fuseball) [for the high quality Flyer Scan]
*Josh (krellan) [for providing extensive feedback on my private "wip" versions, 
 for certain script fixes and for additional detail photos]
*Rob C. from popbumper.com for taking playfield pictures
*all other VP Table designers/developers
*and anyone who is going to provide feedback :)


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RC3 (26.05.03) - Lio
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1)added fake targets to the mini playfield, so that you can knock down more than one
  target with one shot
2)new target bank images and "special" plastic
3)a few visual tweaks here and there 
  (screws, corrected insert lettering, metal texture, new ball image, new angle independent cabinet...)
4)added 2 more flashers (flasher beneath kickback insert and flashers beneath "3X" u-turn inserts)
5)swapped GI on/off state
6)included rule sheet by B. Elmore (swords of fury_rules.txt)


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RC2 (21.08.02) - Lio
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1)Fixed the Lock :)
 -changed it to cvpmVLock (should work 100% now - no more collapsing balls!)
  [Krellan had offered a fix for the Lock some time ago - that was at the time when
  I didnīt know about cvpmLock. His Lock used a lot of kickers to work around the
  "collapsing balls" problem...it worked but wasnīt a visual beauty because balls
  teleported a lot from kicker to kicker. Iīd still like to say thanks for his effort
  even though his fix is not part of this release.]
2)fixed the Kickback should work 100% now as well (Krellan) .
3)added a "ActiveBall.VelY" to the plunger shot so balls that enter the vertical u-turn
  will get out at the ramp with the right speed (Krellan).
4)changed the right ramp to be higher in total so the tunnel ramp below could be smoother.
  this seems to have fixed the shooter lane problem as well - at least i havenīt experienced
  it in a while.
5)changed the Ogre Alley spinner to normal switches as found on the real table
6)some other stuff i canīt recall...

enjoy,
lio

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RC1 (07.05.02) - Lio
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First public release. Most things should be fine.
However, there are known problems - but iīm not to blame as those are vp bugs ;)
-locked balls can (and probably will) fall into each other. usually multiball will 
 still start like it should, but sometimes youīll get stuck balls which cause vp/vpm 
 to crash and you can only ctrl+alt+del to close vp.
-if timing is extra bad, a ball shot up the shooter lane that passes below the lower
 ramp diverter when it "rotates to end" will get kicked up trough the ramp floor...
 looks strange and is strange - i could not find any reason for this.

Things left to do:
-some flashers are missing (bg sword, outlane, lower loop & shooter lane)
-adjustments to ramps / rubbers / autoplungers / flippers... the usual stuff :)


cheers,
lio
 
 