From: adoerfer@abysus.enet.dec.com

Subject: Re: Centaur II



Here's a brief run-down on the multi-ball feature on CENTAUR and CENTAUR II.

By the way, when the game is over, press a flipper button to see the names of

these features.  Also, the voice should echo!  There's a reverb unit these

games.



A "orb" or "power orb" is a ball (for multi-ball play).

Balls are not locked on the playfield, they are represented by the 1-4

amber lights between and above the flippers.  You can "capture"/"lock"

light 1, 2, 3, or all 4.  Added to the ball in play, you can get 5

rolling about the field at one time.  Balls are put into play automatically

from a feed in the shooter lane that raises when a ball is fired from

a coil below the playfield.  Sometimes, the ball gets hung up and may

go to the shooter lane.  Now for some game features.  There are 2 release

targets, one behind the inline drop targets - the Chamber feature, and

one in the upper right above the shooter path.  When lit and hit, they will

release all captured balls.  Making the 4 guardian rollovers (the blue

lights above the lanes one the bottom sides that either go out or

back to the flipper) will release one ball.  By the way, when you get 3

guardians, the game will say guardian releases power orb.

There are 4 (white) drop targets below the 2 pop bumpers.  These are the

O R B S  targets.  Making them in order from left to right will also

release 1 ball.  Some features are switch settable.  See the description

for switches 15, 21, 22, 24.  Here's a run-down of what the switches do...

(TURN OFF POWER BEFORE CHANGING ANY SWITCH SETTING - these switches are on the

cpu board)



Switches		description	on			off

1,2,3,4,5	credits/coin		not important pricing settings

6		2x,3x,4x,5x bonus light lit light stays         off next ball

7               All other bonus lights  stay on next ball       only 20,40,60 on

8               Right 4 drop targets    1-3 drop next ball      all reset

9,10,11,12,13   credits/coin            not important pricing settings

14		inline drop targets	lit lite stays nxt ball goes back to 10

15		Captured ball memory	lit light stays lit	all off nxt ball

16		Guardian Feature	All 4 always releases	release only 1ce

17, 18,19,20    credits/coin

21		last ball release	on			off

22		give 1 light at start?  yes			no

23		tilt disqualifies	ball in play		game(2nd time)

24		Right target release	when lit stays on	off



		Maximum credits

25 and 26 off, 10. 25 on 26 off, 15. 25 off 26 on, 25. 25 & 26 on, 40.



27		credits displayed	yes			no

28		match feature		on			off

29		Replays per game award?	all			only 1st

30	shoot balls every 15 min when game is over?  yes	no



		Balls per game

31 & 32 on, 2. 31 & 32 off, 3.  31 off and 32 on, 4. 31 on and 32 off, 5.



So, to get "maximum" multi-ball, set switches 15, 16, 24, 22, and 21 on.

If you want to "test", have switches 16 and 22 on, and push the 4

bottom rollovers, when all 4 blue lights go on, a ball should fire.

Or knock down the 4 center drop targets from left to right.

Hope this gets you going, and you can read the abbreviations....(nxt=next)

_bill

	Bad move, human. - CENTAUR

    ________________

	           /__________*Adoerfer@abysus.enet.dec.com





