Get it at...

http://www.thefunhouse.nu/uploads/FlashGordonVPMv2_0.zip
http://www.nwlink.com/~scapino/Index.htm


Release History
*****
First Release v2.0 12-1-2002

Heres my take on Ballys Flash Gordon. Once again its fully rendered and modeled.

I added a "Glass" sound,and a little ball hop, when you hit a good solid ramp shot.

When I was working on making Mings face flash, in the video window plastic, I got I silly idea.
So, I added a "Bonk" mode. You can turn it on or off from the adjustment menu.

I wont tell you what it is, all I can say is, with "Bonk" mode on, watch Mings video screen
when you shoot a ball through a spinner, with its arrow lit. :)

The original game was also a curious hybrid for Bally. It still had the dip switches for adjustments,
but they added adjustments via registers also, like Eight Ball Champ, allthough they hadn't got around to adding the extra keypad yet.

So some of the game play adjustments are done through the dips, and others through the registers.

I put in a hybrid adjustment system, similar to the one in my Eight Ball Champ table, but without the keypad,
and WITH the graphic dip setter, that I used in Future Spa and SuperSonic.

This release requires VP6 or better, and VPM 1.20 or better.

*****
Thanks go out to kristian, and gaston, for their version of VPM Flash Gordon.
I played many games on it, to improve my version.

Late thanks to Guru, for his fresh, hot-off-the-press scan of the english language manual for Flash Gordon.

Enjoy Flash Gordon!

Kurt Herman
scapino@nwlink.com


