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					  VpmXtreme presents:							  |
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				 	Williams - RollerGames							  |
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					  - 0.83c README -							  |
				Port to VPinMAME by : Anonymous & MrHide				          |
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How to get this running?
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First, make sure that you are using the absolute latest versions of EVERYTHING.

	-Visual Pinball TB6 : (version 0.6.2806 - available from http://www.randydavis.com/vp)

	-VPinMAME version 1.12.1 (or greater) : (available from www.pinmame.com)

	-VPVBS version 3.02 : (available from www.vpforums.com)

	-If everything checks out above, and you still can't get the table running, check :
	 http://www.vpforums.com/forum/showthread.php?s=&threadid=17218 
	 for more help getting things going.  DataDragon has put together an excellent FAQ
	 regarding getting vpinball/vpinmame working.

	-System RAM memory : you will want to have 256 MBytes of RAM at a minimum, more is always helpful.
	 With less RAM or other programs running in the background, you might notice the game playing a 
	 bit choppy at times.  Try closing your other programs so that only the 'essentials' are running
	 when you are using Visual PinBall.

	-Processor Speed : We recommend at least 800 Mhz for smooth play of this table.
	 If your CPU is slower than this, you may be able to speed things up by turning off the GI.
	 See the last note in the "Notes" section below for info on how to do this.

Once you do get the table to load and display properly, you will probably see "factory setting" on the
display.  If this is the case, press the "F3" button on your keyboard to reset the game.  When it is 
restarted, it should then prompt you for coins.

Keys :
------

	5 	    - Add coin
	1	    - Start button
	Left Shift  - Left Flipper
	Right Shift - Right Flipper
	z           - Nudge table from the left
	/           - Nudge table from the right
	Spacebar    - Nudge table from the bottom (regular nudge)
	T           - Slam Tilt/Bangback (Hard bottom nudge)


Notes :
-------

-Seeing the balls in the lock "cycle" (shoot out, go around the ramp, then drop back into the lock) is 
 normal for this game.  It is a ROM adjustable setting - you can turn it off if you like in the 
 adjustments menu.

-If the ball rolls halfway up the ramp, and gives you a 'powerplay' award, this is normal.  The real
 machine did this as well (check the rulesheet included for more info)

-The Magnet does not grab the ball perfectly every time.  In tests we have seen it working about 85% of
 the time.  This has been adjusted since version 0.80 beta.

-You may get errors about switches during test report mode.  This will be looked into - but doesn't
 seem to affect gameplay or operation in any way.

-POOR PERFORMANCE? Try adjusting the GI Timer Speed in the script (right at the top).  There is an explanation
 of how the different values (1 through 4) should work with different speed systems.  Running the game in 
 16-bit color modes will also greatly improve performance.

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