NAGS VERSION 3.0 -New Cleaner playfield-game revamped-
WILLIAMS 1960

Ported to VPinball by Duglis
(c)2001 IR Pinball

This simulation could not have been made without
the important help from:

Marco Rossignoli- rules
Bob (Gnfr)- for the Spinner Simulation!
Russ Jensen -rules and contact help
Jim Bonkowski -rules
Ron Olgin -rules

PLEASE MAKE SURE you put Fonts___.ttf (included
in the zip)in your windows\fonts directory to make 
the game look like it is supposed to.

For the Simulation-TO START PLAY-
<5> Insert Coin (not needed if you have free credits)
<1> Player One uses Credit
<S> Start the Game

 AND HERE THEY ARE-THE "HOSSES":

LANE 1-RED-    REAL GEORGE
LANE 2-BLUE-   DREAM BOAT
LANE 3-GREEN-  STINKY
LANE 4-PINK-   BASHFUL
LANE 5-WHITE-  FLIPPY
LANE 6-ORANGE- GLAMOUR PUSS

The Enhanced Sounds Explanation- 
Firstly NAGS is a very FUN game. F-U-N! The mechanical
horses moving in the backbox provide alot of the
entertainment pleasure. Alas, that cannot be recreated
using visual pinball. 
(JPG Picture Images of the real Mechanical Horses are
 Included in this zip file)
Instead we have the horse lights
to the left and right of the table to simulate the
horse movement.
 Now..without that FUN factor in this simulation, I
thought "What can I do to add in some FUN that was
lost by not being able to reproduce mechanical horses"?
The answer is that i added custom sounds. 
These non original table sounds are
The Start Trumpet, The Foghorn, The Announcer's
comments and the individual Horse's victory speeches.
I hope you enjoy them. If you want to delete them
or substitute the usual bells and whistles, go right
ahead. These sounds, again, were made as a sort of
substitute for the lack of mechanical horses.

            GOALS IN NAGS
1. Have F-U-N -laugh, etc :)
2. Accumulate the most points you can
3. Win Free Credits
4. YOUR HORSE WINNING THE RACE! 

RULES

         NUMBER OF BALLS/STRATEGY
There is an unlimited amount of balls in this game.
The game ends when one of the six horses win the race,
not when you have run out of balls.
However,

AFTER BALL 5 - You will not be able to win any
credits unless your horse wins the race. 

Before the 5th ball drains, you can win credits if another horse
wins the race based on your score. 

You will only win 1 credit if your horse wins the
race.


AFTER BALL 8- THERE WILL BE NO FURTHER SCORING
Your score stays as is. Your goal from here on is
only to win the race with your horse so you can win
a free game.

       IF YOUR HORSE DOES NOT WIN THE RACE-
The game ends when any horse wins the race, including
the others. You will get no score bonus. However,
you can win free credits if the race ends before the
5th ball drains based on your score..

300 POINTS AWARDS 1 FREE CREDIT HERE
500 POINTS OR MORE AWARDS YOU A TOTAL OF 3 FREE CREDITS


        IF YOUR HORSE WINS THE RACE-

DURING THE 6th BALL AND AFTER:
you will receive 1 free credit

DURING THE 5th BALL:
You will receive 2 free credits

DURING THE 4th BALL:
You will receive 4 free credits

DURING THE 3RD BALL:
You will receive 7 free credits

DURING THE 2ND BALL:
You will receive 10 free credits

DURING THE 1ST BALL:
You will a whopping 20 free credits


        PLAYFIELD RULES AND SCORING

PLUNGER SHOTS-
Very Very Important in this game. Perfect your plunger
shots and you will be very successful!

YOUR HOSS HORSE SELECT- Nags will randomly select a horse
for you from the six horses at the start of the game.

THE IMPORTANT & FAMOUS CENTER HORSE CHANGER PLUNGER SHOT
Nags will randomly select another horse for you during
gameplay if you hit this lane. It will not pick the
horse you just had but one of the other 5. Use this
wisely- It's not good to hit this if your horse is
about to win the race. If your horse is doing horribly
and you want to get lucky and try for another horse,
maybe the one that is just about to win..then aim
for this shot!!!

ODDS TOP LANE- Hitting this will advance all the
odd numbered horses. If one or more odd horses are
one notch from the finish line..then Nags will randomly
move only one.

EVENS TOP LANE- Hitting this will advance all the
even numbered horses. If one of more even horses
are one notch from the finish line..then Nags will
randomly move only one.

THE BLUE 50/10 LANES- These outer lanes will score
10 unless the 50 light is lit in which case you will
score 50 points. Every time a bumper is hit or a
ball is drained thru a horse lane, the state of the
50 pt light will change. Off to On. On to Off.

THE SIMULATED SPINNING BUMPER DISK!!-
 (Visual pinball could not move a disk in the playfield
so instead the horse color bumpers are moving in
a virtual way simulating the spinning disk)
HITTING A COLORED BUMPER WILL MOVE THAT CORESPONDING
HORSE ONE NOTCH!
If you hit a Bumper it is worth 10 pts.
Time your plunger shots and
shots off the flippers to try to hit the colored
bumper you are aiming for!

THE FLIPPERS-keep the ball in play and are used to 
aim for certain bumpers.

THE HORSE 1-6 DRAIN HOLES- A drain in a horse's
colored/numbered hole will move that corresponding
horse 1 notch in the race. You will score 10 points
on a ball that drains in a lane of one of the other horses.
You will score 50 points on a ball that drains in your
horse's lane!


STRATEGYS- What do you do? Try to let another horse
win within 5 balls and get alot of points at the 
same time to try for free credits? Try to let the
race last longer to gain more points but lose out
on credits? or Have your Hoss win as quick as possible
to gain tons of credits?
Or combine around the ball numbers 4-6 to Try to have
your HORSE WIN  while you ALSO pick up GOOD POINTS from
the table and a COUPLE OF CREDITS.
It depends if your goal is POINTS, CREDITS, F-U-N, or some type
of combination! It is up to you!!!!


