All About SING ALONG
SING ALONG (Gottlieb, 1968) (though built in 1967)
Playfield: Ed Krynsky
Art: Art Stenholm

Background
The classic 1965 Gottlieb wedgehead "Kings and Queens" featured the highest scoring of any thousand-light Gottlieb game, with a 200-point score possible many time over for skillful players available by lighting enough rollovers and targets and hitting the sequence of four kickout holes. Gottlieb found it needed to make the move towards four-reel scoring for all its pins, not just add-a-balls. With "King of Diamonds", Gottlieb gave the 1000 light the old heave ho, and the age of score inflation in the reel era had begun with "Super Score". A remake of "Kings and Queens" was a natural progression. Ed Krynsky lifted the "K&Q" game theory of Wayne Neyens, with the same four kickout holes each with four lights corresponding to playfield rollovers and targets. The special award configuration, with the randomly-lighting holes, continued. But the graphical motif that replaced the previous version's card-shark saloon scene was one you don't usually associate with pinball: Christmas. Even though there is no blatant Christmas iconography on the playboard (trees, wreaths and stars), the Christmas colors red and green proliferate. Snow has fallen on the corner of Carol Street and Singing Lane. Four quartets of color-coordinated singers are at various spots on the glass, in front of a hustling and bustling music store. Everyone loves the music: the sledders, the cops, even the woman whose car has broken down right by the credit meter. Like a good Roy Parker glass, there's a lot to see, but Art Stenholm took the busy Parker style and made it -- can you believe it? -- warm and fuzzy. The 4x4 rollover and target arrangement appeared again, with a more traditional lower playfield look and some slight rule alterations, on "4 Square".


PLAYFIELD ITEMS

Top Rollovers: White 1, Red 1 (which lights red bumpers for duration of ball), Yellow 1 (which lights yellow bumpers for duration of ball), and Green 1 score 50 points each.

Red 3 Target: Scores 100 points..

Yellow 3 Target: Scores 100 points..

Center Gate: Between the top bumpers is a ball gate that scores 50 points.

2 Rollovers: The rollovers flanking the center of the table score 100 points each.

Bumpers: Score 1 point, 10 when lit. Yellow bumpers are lit by the Yellow 1 rollover, and reds by the Red 1 Rollover.

Center Target: Scores 100 points..

Hole Sequence: The first three holes kick to the next hole. The bottom kicks somewhere down to the bottom of the playfield. Holes score 10 points and an additional 10 points for each colored spot lit under it. May also intermittently light for Special when all four of one color are completed.

White 3 Target: Scores 100 points.

White 3 Target: Scores 100 points.

Bottom Slingshots: 1 point. 

Bottom Lanes: Score 100 points and put out corresponding light.
 
GAME RULES
Making the colored targets and rollovers increases the hole values. The whites increase the white hole value, the reds the red hole value, and so on. If all four of a color are made, the hole will score 50 points and light off and on for Special, but only one hole may be lit at a time for Special.
