CARD SHARKS

An original VP table by Dave Sanders, October/November 2001.
Inspired by the classic Bally solid-state pinballs from 1979-1982.
All art, design and script by Dave Sanders, (c) 2001.

Thanks to Randy Davis for creating Visual Pinball, and to all the folks on the Shiva forum.

Extra thanks to Shiva and Destruk for constructive gameplay feedback and advice.


TABLE CONTROLS

During play:	LEFT and RIGHT SHIFT- flipper buttons
		Z - nudge table left
		/ - nudge table right 
		SPACE- nudge table up

In standby:	5 - Insert credit	
		1 - Game start


RULES

Bonus cards are lit according to the targets hit, the current lit suit (heart, club, diamond or spade) and the number displayed by the number target (2-9). Slingshots and bumpers rotate the target number, while spinners rotate the lit suit.

Top wild card rollover spots any one unlit card.

Number target scores 3,000 points, spots one unlit card of current number or all four cards of current number when lit.

A-B-C-D-E lanes score 1,000 points and spot one unlit card of current suit. Completing A-B-C-D-E lights spinners to score 1,000 points, advances S-H-A-R-K and scores 20,000 points per lit S-H-A-R-K letter. After S-H-A-R-K is completed at maximum value of 100,000, next A-B-C-D-E scores Special, then 100,000 points thereafter.

Top saucer scores 3,000 points or collects bonus when lit. Saucer adances C lane value to 5,000, 10,000 or 20,000 points for next shot.

Ball through left or right outlanes scores 3,000 points and spots any two unlit cards.

Royal flush drop targets score 500 points and spot one unlit 10, J, Q or K. Completing 10-J-Q-K lights a bumper, and activates ace targets to score 2,000 points. Completing all four aces resets royal flush target bank, and lights return lane extra ball first time, lights outlane Special second time, then scores 50,000 points thereafter.

Joker targets score 500 points and spot one unlit card of current number. Completing all three jokers opens right gate, lights number target and lights jokers to score 5,000 points. Jokers and number target reset when ball passes through right outlane and gate is closed.

In-line drop targets score 500 points and spot one card of current number. Last in-line target lights 2X bonus first time, lights 3X bonus second time, lights outlane Special third time, then scores 30,000 points thereafter. Ramp shot resets in-line target bank, scores 25,000 points, lights saucer and spots any three unlit cards.

End of ball bonus scores 1,000 points per each lit card. All cards are held over for subsequent balls. Completing the entire deck does the following:

	First time: lights 52,000 Super Bonus and resets deck.
	Second time: lights 104,000 Super Bonus and resets deck.
	Third time: lights both for a combined Super Bonus of 156,000 and resets deck.
	Fourth time: scores Special.

One replay awarded for each score of 1,200,000 points.
One replay awarded for each score of 2,300,000 points.
One replay awarded for matching last two digits of score against number displayed at the end of the game.
Three replays awarded for beating the highest score to date.
Special awards one replay.

Tilt penalty: Ball in play.
Maximum: 1 extra ball per ball in play.
Three balls per game.