SHANGRI-LA (Williams, 1967)
Playfield: Steve Kordek
Art: Christian Marche
VP Version: Playfield by Leon Spalding, VP Code By Robair
Version 1.0 Released November 10, 2001

Background 
James Hilton created the mythical land of "Shangri-La" for his thrities' novel "Lost Horizon". "Shangri-La" has passed into the language to mean any land of paradise. As depicted by Christian Marche on this game's backglass, Shangri-La looks like a cross between the Phillipines and Japan. There's a pink flamingo, probably stopping off on his way home to Florida. Geisha girls dot the glass. Pagoda-style domes crown the game's four scoreboards.
Looking at the playfield, it seems to be a synthesis of the sequence-driven "Apollo", with nine targets or rollovers to complete per ball to light higher awards. The ball gate makes things only slightly easier. It's no pushover (ever see a Steve Kordek board that was?), but sometimes "Shangri-La" will surprise you with how high the score can mount when you think you're having a bad game. 

PLAYFIELD ITEMS
Top Rollover Buttons: 10 points each. Spot (l-r) Red 1, White 1 and Blue 1. 

Top Left Gate: Scores 100 points. 

Top Right Targets: Scores 100 points. 

Upper Green Bumper: 1 point, 10 lit. Lit when 1 White is made.

Red Bumper: 1 point, 10 lit. Lit when 1 Red is made.

Blue Bumper: 1 point, 10 lit. Lit when 1 Blue is made.

Lower Green Bumper: 10 points, 100 lit. Lit when all three 1 buttons are completed.

Top side slingshots: 1 point each.

Right Ball Gate: Does not score points, but allows the ball to be relaunched. Opens when any color sequence is completed.

2 Red and 3 Red Targets: Score 100 each.

2 Blue and 3 Blue Targets: Score 100 each.

2 White and 3 White Buttons: Score 100 each.

Center Target: This is a four-sided target, one side being a star. Scores 100 points when it's not a star, and the star scores 300. When all three color sequences are completed, scores 300 points, with the star face adding Special.

Midfield Slingshots: 1 point each.

Lower Rollover Button: 10 points, 100 lit. Lit by completing all 3 color sequences.
Slingshots: 1 measly point.

Outlanes: Score 100 points each, or 300 when lit. Lit by completing any color sequence. 
 
GAME RULES
Every ball starts with red, white and blue color sequences lit. Completing any color sequence (1, 2, 3) opens the right ball gate and lights outlanes for increased score and one of the top three bumpers. Completing all three color sequences lights the center target for increased score and special/replay.
     
