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| AntiGrav Pinball - v1.2                                                 --  ------   ------   |
|  (C)2002 Block Creations                                                ||  ||    \  ||    \  |
|     Table Designed by Jeff Block                                        ||  ||    /  ||--- /  |
|     Artwork by Jeff Block                                               ||  ||  /    ||     \ |
|     Scripting by Jeff Block                                             ||  ||/      ||     / |
|     Self-Promotion by Jeff Block                                        //  ||       ||    /  |
|     Sounds courtesy of Microsoft Windows 98                            //   ||       ||   /   |
| ASCII Logo by Jeff Block                                           ----/    --       ----/    |
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The following files are included:

- The ReadMe you see before you.
- Fonts : Industry (Msljh.ttf)            <--  (Put these in your      	    )
          Desdemona                       <--- (	Windows Fonts folder)
          
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Table Info
                                   Slingshots : 10 Points
                                      Bumpers : 100 - 200 Points
                               *Center Kicker : 100 > 200 > 500 > 1000 > 5000
* Each time the center kicker is hit, a Double Score light will be lit and points will be
   awarded according to how many times it has been hit. When all 4 DS lights are lit, the
    lights will flash and point values will be doubled. Hit the kicker one more time to double
     your score.
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Controls
            Start a 1, 2, 3, or 4 player game : 1, 2, 3, or 4
                         Left Flippers (Blue) : L. Shift
                         Right Flippers (Red) : R.Shift
                                 Ball Sweeper : Space (Hold)
              Center Kicker (Launch the ball) : Arrow Keys
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Known Problems                                                                                
P: Since the table is completely flat, the ball can come to a complete stop.
S: Added a large flipper to the center of the table to sweep the ball.

P: TextBox3a is obscured when Attract Mode first starts. It doesn't show itself until the high
    score is displayed.
S: ???
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New to...
v1.4
- I added new sounds and replaced some of the others.
- I reduced the power of the bumpers to make the game a little easier to play.
v1.2
- I've activated the ball counters, and programmed each of the drain lights to shut off when a 
   player is out of balls. I've also implemented a text display as part of attract mode.
v1.0
- Most of the features are implemented. Not much more needs to be done. Though I may be wrong...
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 - - - - - - - - - - -  A   N O T E   F R O M   T H E   D E S I G N E R  - - - - - - - - - - - 
     This is the first table I've created in a while. It's also the smallest. The idea came to
me one day and once I started building it, everything just came together. I started with the
bumpers, added flippers, decals, and finished it all with an outer space backdrop. It wasn't 
until I started writing the script that I thought to include the center kicker. Once added, it
seemed that my table was complete...except for one thing. I needed to find a way to keep the
ball moving. After some thought, I finally came to the conclusion that by adding a large flipper
to the center of the table, one with a 360 degree turn radius, I was able to give the ball a 
little kick as needed. 
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Last, but not least:

- Thanks to Randy Davis for an excellent pinball editor/emulator.
- Thanks to all at IRPinball for posting my tables, and for supporting pinball.
- Thanks to Microsoft for the sounds included with Windows 98.

For any bug reports, suggestions, comments, etc. E-Mail me at:

Freezezzy@Yahoo.com

Thanks