Boomerang, 1974 - Bally - VERSION 2.0

	Well, here is my FIFTH board and it turned out fantastic! I'm learning as I go and have learned
quite a bit with all the shortcuts and this one is no exception. The more I work on these electromechanical
machines the more I find better shortcuts. Who knew?
	Anyway before I get to the rules thanks for downloading my 5th piece of work. I hope you'll all
enjoy it as much as I had making it :)
	LASTLY; as I ALWAYS ask PLEASE DO NOT change any of the code or ANYTHING for that
matter on this wonderful work. That's all I've ever asked and that's all I'll ever ask. This one only took half
the time Pro Pool did, but it turned out exactly like the original machine and I'd hate for others to play it all
screwed up. So again I ask that you RESPECT the author's wishes in NOT changing the file. Thank you.
Now, onto the rules!

Sincerely
W. Degelmann
AKA druadic
druadic@cs.com

UPDATE NEWS IS HERE!

THE UPDATE: The ball kept disappearing on the right side middle lane to the kicker hole. This problem
HAS BEEN FIXED. I've tested it and it's working just fine!

SECOND UPDATE: Seems I made a boo boo! The spinner spins and for each time it awards 100 points.
On top of that, each time the spinner spins the TOP LIGHTS at the top of the figure's head will light for
each spin. One the spinner reaches 10 then the bonus is advanced by 1,000 and the lights reset. The
lights at the bottom then show the advanced bonus. You can then hit the spinner again to advance the
bonus onc again! Sorry about that! OOPS! Once the bonus goes PAST 20,000 then the 10,000 light will
light once again and start at the 1,000 light when you make 21,000. 

RULES FOR BOOMERANG:

3000 point kicker - this MUST be hit for the two inner 1000 point triggers to light. Otherwise you 
CANNOT
get the 1000 points. Just telling you this if you're into points! No matter how many times you hit this kicker
you gain 3000 points.

The A, B, C and D targets and triggers - To gain FASTER bonuses, you can drop ANY of these in ANY
order. Once a target is hit, the letter will turn off to show the trigger within the captured ball area is on. 
Then
and ONLY then can you hit the trapped ball and hit it over the trigger. This advances the bonus by 1000
only, but the more you hit the ball onto the trigger the more 1000 point bonuses you can achieve. If you
perhaps knock all four targets down (a, b, c and d) then bonuses double when the ball drains. The bonuses
then are score points added to your score. You MUST hit a letter target for the trigger within the trapped
ball area to light. Otherwise they will not allow you to advance to the next 1000 bonus. Once a target's light
is off it is STILL worth 1000 points. Once the ball drains these are reset.

The middle lit triggers inbetween the A/B and C/D trapped ball areas - are worth 500 points each time the
trapped ball rolls over them. So, if you hit the ball up it will add 500 points and then when the ball comes
down you'll gain another 500 points.

The top targets within the trapped ball areas - will light upon a bonus of 15,000 points. The red light at the
lower part of the targets will lit signaling you have reached the 15,000 bonus point mark. Hit the trapped
ball to the target and you'll gain a free credit or extra game. You'll hear a "knock" sound and the red light
will then turn off. This can only be gained once for each in ball in play.

EXTRA BALLS -
To gain ONE free extra ball per in game ball in play, you'll need to hit the outer side lanes at the proper
times. To do this, follow the chart below to see how this works:

8,000 Bonus - Left lane is lit
9,000 Bonus - Right lane is lit
10,000 Bonus - Left lane is lit
11,000 Bonus - Right lane is lit
12,000 Bonus - Left lane is lit
13,000 Bonus - Right lane is lit
14,000 Bonus - Left lane is lit
15,000 Bonus - BOTH LANES ARE LIT

Again, you can only gain ONE EXTRA BALL PER IN BALL IN PLAY. When the ball drains, the red light
on the board STAYS LIT and the words "EXTRA BALL" will stay on the screen UNTIL you launch the
ball into play. Once you do this, both the "EXTRA BALL" on the scoreboard will disappear as well as the
red light on the board will turn off.

TWO INNER LANES - 
Both INNER SIDE lanes will advance the bonus by 1000. Each time the ball rolls over the left or right lane
trigger the light down the middle of the board will rise by 1000.

THE BOARD LIGHTS - 
In the center of the board FOR EACH STARTING BALL you'll have 1,000 bonus points when the ball
drains. This is for EACH and EVERY ball. No matter what happens, even if you do not gain any extra
bonus points the game gives you 1000 points. Of course on the board above the 1000 bonus is 2000,
3000, 4000 and etc all the way up to 10,000 bonus. Once you get to 11,000 bonus, then the 10,000 bonus
light stays lit and it will start down at the 1000 bonus light and climb back up. 

DOUBLE BONUS - 
This purple light will be lit once ALL the targets are hit (A, B, C and D). It only shows on the board as a
single bonus but when the ball is drained the bonus is doubled.

The bottom MAIN KICKERS - are always worth 10 points each time they are hit. I know, not much but it
is points! WARNING: These are extremely leathal when the ball goes fast. If the top round bumper shoots
the ball fast enough and one of these are hit, EXPECT your ball to go bye bye!

THE TOP MIDDLE TRIBAL BOOMERANG AREA - 
In the middle of this area is an ALWAYS lit 100 point bumper. Shoot the ball THROUGH the spinner as
fast as possible. Each rotation of the spinner is worth 100 points. All the targets surrounding the bumper
in the center are also worth 100 points for each time they are hit. DO NOT hit the bumper at full speed or
you can kiss the ball goodbye - ESPECIALLY if it hits one of the lower bumpers. If the ball spins when it
hits the middle bumper more than likely it will go to the right or left outlanes without anything you can do
about it! YIKES!


IMPORTANT - This board is a nudging lover's dream. If you're good with using the nudge keys then you'll
LOVE this board. It is REQUIRED if you expect to make the 800,000 points I did on two balls! I'd be 
REALLY
surprised if you make it that far. Not many people can pull it off. But, if you make a score of 250,000 or 
more,
I'd LOVE to hear from you so I can keep track of all those great scores out there! Who knows, I might even
do a webpage for all my games! Let me know what you think! PLEASE email me anytime at 
druadic@cs.com
and tell me what you'd like to see!

PS - I've had LOTS of email asking for more flipperless boards. Well folks, I LOVE those boards and have
decided not to let my adoring fans down! (just being silly) I'm working on five of them. Anyway, here's the
UPDATED TO DO LIST. Let me know if there's something you'd like to see - I'm game! NOTHING newer
than 1975 PLEASE. I HATE newer boards. I like simplicity and older things - they MUST be preserved for
all to enjoy into the future. So, let me know. Take care, and PLEASE have ALOT of pinballin' fun!

Sincerely;
druadic@cs.com

UPDATED TO DO LIST:

Jack In The Box (flippers)
Little Joe (flippers)
Baby Contact (flipperless)
Chicago Express (FIRST electrical FLIPPERLESS BOARD WITH RAMPS!)
	This is one of my TOP PRIORITIES!!! AWESOME MACHINE!
Jacks To Open (flippers)
Asteroid Annie and the Aliens
Mini Cycle
Four Million BC

These ALL will be done soon so just keep your eyes peeled. I have more boards I'm working on so I have
NO IDEA which ones will come out first! Just keep watching ShivaSite! :)

WHAT YA WAITIN' FOR? GO PLAY BOOMERANG!!!! :)


