STONES -N- BONES 

This is a ghost/graveyard-themed table, with the most complex ruleset and playfield in Pinball Fantasies. This is also generally a mode-based game. IMO, this is the best table in Pinball Fantasies. 

Targets, clockwise from bottom: 

Center post, left inlane, left slingshot: Normal. 

Left outlane: Has a kickback that sends the ball into the Vault when lit. 

The Vault: Sinkhole below the left outlane; can be hit either by using the kickback or via the Vault ramp. Starts the next mode if it is lit, and always scores the Vault Score. Ejects the ball up the left outlane. 

S-T-O standup targets: First three letters in the word STONE. 

Left ramp: Shooting it twice in succession awards 1M; other than this, the ramp doesn't do a whole lot in the game. Sends the ball out the right lane for another shot at the ramp. 

B standup target: First letter in the word BONE. 

Vault ramp: Leads to the R-I-P targets, and then to one of two lanes. The right lane sends the ball to the Vault, while the left lane leads to the left inlane and lights Million Plus on the right lane and 2X Scream for about 6 seconds, and Bonus Multiplier at the Well for about 8 seconds. 

R-I-P targets: Lights the kickback when completed. Lit kickbacks do not stack. 

O-N standup targets: Two more letters in BONE. 

Scream ramp: Adds one Scream, or two Screams if lit to do so. Ten Screams lights Extra Ball at the Tower; every 10 after that lights the Tower for 5M. 

E: The final letter in BONE. 

Right lane: Sends the ball either to the K-E-Y rollovers and bumpers, or to the... 

Tower: If open, a strong shot to the right lane will go in here. Can be lit for 1M, 5M, Double Bonus, Hold Bonus, Jackpot, Super Jackpot, Extra Ball, or Tower Bonus. Any hit to the Tower will collect all lit tower awards. Ejects the ball down the entrance to the Vault ramp. 

K-E-Y rollovers and bumpers: Completing KEY lights an award at the Tower. The bumpers score about 1K. 

Well: Awards the Well Treasure, and a Bonus Multiplier (1x-2x-4x-6x-8x-10x) if lit to do so. 

N-E standup targets: Last two letters in STONE. Completing both STONE and BONE lights the next mode at the Vault. 

Right outlane, inlane, slingshot: Normal. 

Rules and Modes: 

The core of the game revolves around completing STONE-BONE to light the next mode at the Vault (the white "Ghost" arrow pointing towards the Vault ramp lights up), and then starting that mode. There are eight modes. When a mode is lit, the "ghost" on the playfield associated with that mode lights up. 

Mode 1: 5M (Bat lights up) Scores 5M, payable immediately. 

Mode 2: Tower Hunt (Blue face) Tells you to "hit the Tower for 5 - 10 and 20 Millions in 30 seconds", but the third hit is only worth 15M. I've never hit the Tower 4 times in this mode. When this mode ends, the Tower is open for 1M, though the Million light on the Tower does not light. 

Mode 3: Extra Ball (Green ghost, looks like Slimer from Ghostbusters) Lights Extra Ball at the Tower. This unlights if you drain. 

Mode 4: 10M (Animal face in center) Scores 10M, lump-sum payments only. 

Mode 5: Ghost Hunt (Brown ghost on the right) All targets worth 1M for 30 seconds. Only the STONE-BONE standups, slings, and bumpers count. This mode lights Jackpot at the Tower; if this is collected, Super Jackpot (50M) is lit for 10 seconds at the Tower. After Super Jackpot is collected or times out, the Tower is closed unless otherwise opened. Your Ghost Hunt score is awarded as part of the bonus. 

Mode 6: Multi Demons (Blue ghost with tentacles) This is a very good fake-multiball. The Well and Vault are lit to lock balls for 30 seconds or until the Demon value is collected at the Scream ramp. The Demon value starts at 5M, increases to 10M after one lock (either one) and to 20M after two locks. After a lock, a ball is served to the plunger. Collecting the Demon value (or draining) ends the mode and clears the locks. While a ball is locked in either place, that sinkhole is unavailable for subsequent shots. 

Mode 7: 15M (Mummy face) Awards 15M, payable in 20 annual installments. =) 

Mode 8: Grim Reaper (Grim Reaper) All loops, ramps, and sinkholes score 5M for 50 seconds. Jackpot and Super 

Jackpot are lit as in Ghost Hunt. Note that hitting the Vault ramp and then the Vault counts as two separate awards, as does shooting the right lane into the Tower. Using the Kickback also counts toward your Grim Reaper total. Surprisingly, Grim Reaper scores are awarded along with your bonus. =) 

After the eighth mode is completed, the cycle restarts. 

Other Rules: 

Skill Shots are made by hitting the flashing letter of KEY, and are worth 1M more each time. 

Completing K-E-Y the first time on any ball lights the Tower for 1M; the second KEY lights Tower for 5M; the third lights Double Bonus and the fourth lights Hold Bonus, both of which are collected at the Tower. The fifth and subsequent KEYs light Tower for 5M. 

The Well Treasure starts at 100K and is increased by about 64K for each hit of the Scream ramp. The Vault Score starts at 500k and increases by doing something. Both scores reset on a drain. 

If you hit the Tower when it's closed (this can happen if the ball passes the Tower entrance while it's open, but the Tower closes before the ball reaches the sinkhole) the game awards a "Tower Bonus 1M." This also occurs for some reason after Tower Hunt finishes.. it seems as if the game forgets to close the Tower entrance. 

There is also a Super Combo award of some sort, although I haven't gotten it in a long time.. I think this is done by hitting the left diverter in the Vault ramp, 2X Scream, and the left ramp as a three-way combo.. if I remember correctly, this is worth 5M. 

Multiple awards can be lit at the Tower, but if you light one award multiple times, it does not stack. If you have the 10 Screams extra ball lit and the third mode is lit, don't hit the Vault until you collect the EB. Similarly, if you open the Tower for 5M with K-E-Y, and then get your 20th Scream, you will only get one 5M award at the Tower. Lit Kickbacks don't stack either, so if the kickback is lit, don't complete R-I-P again. 

Strategies: 

Basically, you want to progress through the Modes and collect as many points as possible from each one. Aim at whatever you like until about two more letters of STONE-BONE are needed, then try to complete STONE-BONE. 

During Ghost Hunt, you can go for the Jackpot - Super Jackpot if you want, or just keep the ball in the lower playfield, hitting the slings and STONE-BONE targets (possibly lighting the next mode). Either way produces about the same score (obviously, Super Jackpot scores more, but is difficult to get.) 

During Grim Reaper, you want to collect Jackpot and Super, then try to go around and around the left ramp a few times, or hit the Vault ramp and get the ball into the Vault. 

Multi Demons isn't worth a lot of points, so it may just be better to hit the Scream ramp as soon as you can to clear the round so you don't have to worry about the locks. If you're close to Hold Bonus, though, you may want to use the locks because the balls will be relaunched and either hit KEY letters or the Tower. 

