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| Colossal - v1.3                                                         --  ------   ------   |
|  (C)2002 Block Creations                                                ||  ||    \  ||    \  |
|     Table Designed by Jeff Block                                        ||  ||    /  ||--- /  |
|     Artwork by Jeff Block                                               ||  ||  /    ||     \ |
|     Scripting by Jeff Block                                             ||  ||/      ||     / |
|     Self-Promotion by Jeff Block                                        //  ||       ||    /  |
|                                                                        //   ||       ||   /   |
| ASCII Logo by Jeff Block                                           ----/    --       ----/    |
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The following files are included:

- The ReadMe you see before you.
- Fonts : Desdemona                       <--  (Put these in your      	    )
          Lucida Sans Unicode             <--- (	Windows Fonts folder)
          
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Game Info
- 1-4 players
- Huge play area
- Tons of bonuses
- 8 flippers (so far)

Bumpers:
        Top 5 Bumpers: 200, 500, & 1000 points

         Bonus Bumper: 1 bonus point

Spinners:
      Arrow light off: 100 points and .2 bonus points per spin
       Arrow light on: 1000 points and .5 bonus points per spin
 Arrow light blinking: 1500 points and .5 bonus points per spin

Targets:
        Upper Targets: Drop all 6 on either side to earn 1000 points and 5 bonus points.      
                        Drop all 12 for 10000 points, 10 bonus points (5 for each side plus   
                        5 more for the last side you hit), and an increase of the jackpot     
                        equal to one tenth of it's current value.                             
                                                                                              
       Middle Targets: Drop both targets for 500 points and 3 bonus points. This also lights  
                        one of the center lights. Above those lights is the center kicker.    
                        The kicker, when hit, will send the ball up to hit the center bumper. 
                        The center bumper's value is 1000 x the number of center lights lit.  
                                                                                              
        Lower Targets: Drop all 4 on either side to earn 1000 points and 5 bonus points.      
                        Drop all 8 for 10000 points, 10 bonus points, and an increase of the  
                        value of each bonus point (from 100 to 1000 up to a maximum of 10000) 
                                                                                              
      Chamber Targets: Drop all 3 on a given side to light a chamber light on that side.      
      (Near flippers)   For that you get 1000 points and 3 bonus points. (See CHAMBERS 1 & 2) 
                                                                                              
       Chambers 1 & 2: When all 8 lights on a side are lit, the chamber's kicker will light.  
                        When the kicker is hit, the chamber wall will rise, and the ball will 
                        be released. The ball will have 8 seconds to bounce around inside the 
                        chamber. The chamber's hit value will begin at 100. Each time the     
                        chamber wall is hit, the value increases by 10. Once 8 seconds have   
                        elapsed, the chamber wall will drop and the ball will be released.    
                        Note: Each chamber has it's own hit value. Also, the value does not   
                               reset to 100 after the ball is released.                       
                                                                                              
Kicker Bases: When entering the base, the color of the light determines the ball's path. The  
               switch is located just below the center lights. Red means that the ball will   
               be launched upwards towards the colossal rollovers. Green, and the ball will   
               instead be travelling by rail to the other side of the table. On the way,      
               lights will be lit. Each light is worth 200 points.                            
                                                                                              
Colossal Rollovers: Each light, when lit, scores 100 points.
                     When either C-O-L-O or S-S-A-L is lit, you get 1000 points, 5 bonus points
                     and the appropriate spinner arrow is lit. If all COLOSSAL lights are lit,
                     you get 10000 points, 10 bonus points, and both spinner arrows start to  
                     blink. At this point, the jackpot becomes available. Collect the jackpot 
                     simply by landing the ball in the plunger. As for the spinner arrows, the
                     point values for the spinners increase when the arrows are lit, and more  
                     so when they are blinking.
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Controls used in the game                                                                     
(Those marked "VP Preset key" can be changed through the Preferences Menu)                   
                         Start a 1 player game : 1                                           
                         Start a 2 player game : 2                                            
                         Start a 3 player game : 3                                            
                         Start a 4 player game : 4                                            
                         Launch Ball (Plunger) : Enter		*VP Preset key                                
                                 Left Flippers : L.Shift	*VP Preset key
                                Right Flippers : R.Shift 	*VP Preset key                                
                                     Tilt Left : Z 		*VP Preset key                                
                                    Tilt Right : / 		*VP Preset key                                
                                   Tilt Center : Space 		*VP Preset key                                
  Speed Up Bonus Counter (after losing a ball) : Backspace
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Known Problems                                                                                
- Still don't know how to save and load high scores.                                                                      
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New to...
v1.3
- Changed the name from just Colossal to Colossal Power
- Added decals, including the new logo

v1.2
- Activated the tilt function
- Completed the chamber systems
- Added the High Score textbox
- Completed the Attract Mode (I think)
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 - - - - - - - - - - -  A   N O T E   F R O M   T H E   D E S I G N E R  - - - - - - - - - - - 
     Now this one was a pain and a half to make. Not just because of the size of the table, but
also because of the 4 player capability. Getting the text to display the way I wanted it was 
tricky, but eventually I was able to make it work. What I'm trying to do here is design tables
with unusual characteristics. Double Vision, for example was two identical tables side-by-side.
This one on the other hand is just huge. Nearly double the size of a normal table. Despite it's
size, however, I wasn't able to put in as many objects and targets as I wanted to. Nevertheless, 
I still like it. I hope you do too.
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Last, but not least:

- Thanks to Randy Davis for an excellent pinball editor/emulator.
- Thanks to all at IRPinball for posting my tables, and for supporting pinball.

For any bug reports, suggestions, comments, etc. E-Mail me at:

Freezezzy@Yahoo.com

Thanks