Baby Dragon 2 V1.O table created for VP by Steven Pestridge (Pinman).
Please do not change anything.Thanks.
Enjoy :)
Any comments or suggestions about this table,can be posted on the
Shivasite forum,or sent to the following address..............
tiles6162@aol.com

Rules for Baby Dragon 2.
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Top inlanes.
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All top inlanes lit will increase their value from 5 to 10 pts.Doing 
this will also light up the bottom (outer)inlanes,plus increase the
spinner value from 10 to 20 pts.

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Orange targets (including the silver two).
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All these targets score 20 pts.Hitting them all will lower the two 
upper orange posts plus score a 200 pt bonus.Once these two orange
posts have been lowered,getting the ball through the two now open
lanes will score 2000 pts per time,plus the jet bumpers will then
be lit to score 1000 pts per hit instead of 100 pts.The special 
light will also be lit by the bottom kicker for the chance of 
getting a replay.

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Captured ball.
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Hitting the captured ball around that curve,will score 1000 pts each
time.This will also increase the value of the red rollovers from 1
to 10 pts per hit,but only for 30 seconds when they will go out then
and return to 1 pt per hit once again.The post between the flippers 
will also be raised for 30 seconds as well.

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Playfield buttons.
------------------

Playfield buttons score 1 pt each.Hitting them all,lights up the two
bottom bumpers to increase their hit value.

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Kickers.
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All kickers score 30 pts per hit.
Kicker2 (left of red dragon) lights up the bottom(inner)inlanes.

The left handed side kicker lights up the 300 pt bonus lights,one at
a time,to a max of 8(2400 pts).These are then collected by hitting
the kicker on the right hand side(undeneath red dragon).
Please note that these bonus points can*ONLY* be collected during
play,and not at the point of ball drain.Any lit bonus points will
be lost when the ball drains.

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And that's about it.I hope that you enjoy this table.
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Baby Dragon2 v1.1
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Bonus score fixed.Now awards correct bonus scores.
Bottom posts moved to reduce ball drain slightly.

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Baby Dragon2 v1.2
=================
Targets all have images on them now,plus they all can drop as well.
Slightly better image used for them also.
Targets now reset once all have been knocked down.
Shadow for post between flippers turned off,so not to have a shadow
showing whilst the post is in a dropped position.
All gates have now got the same/correct colour.
Some other little bits added too,like "game over"text/flipper buttons
etc etc.


Steve............( Pinman ) 