Rules

1. Stairs
	1-1. Shoot Any drop target to light stairs
	1-2. Shoot stairs twice to advance stage
		1-2a. Stage cannot be advanced past 3 if 
		      Clock Multiball is in effect
		1-2b. Boss must be defeated before you 
		      can advacne to next level
	1-3. Every 3rd stage gives you the opportunity to
	     gain one sub weapon to increase damage don 
	     to boss by one hit
		1-3a. Sub weapons are selected by hitting
		      corresponding targets.
		1-3b. Selected sub weapon can be changed 
		      by hitting a different weapon 
		      target, but only in 3rd stage.


2. Boss mode
2-1. First Boss - SkeletonKing
	2-1a. Two ball multiball
	2-1b. Ball reissue lasts for 10 sec
	2-1c. Primary Defeat bonus w/Multiball is 100,000
	2-1d. 2-1c causes Secondary Defeat bonus to bet 
	      set at 500,000
	2-1e. secondary w/Multi or Primary w/o can be 
	      obtained by shooting left ramp and dropping 
	      drawbridge on castle, then shooting ball 
	      into castle
2-2. Second Boss - Medusa
	2-2a. Two ball multiball
	2-2b. Ball Reissue Lasts for 35 sec
	2-2c. Primary Defeat bonus w/Multiball is 500,000
	2-2d. 2-1c causes Secondary Defeat bonus to bet 
	      set at 750,000
	2-2e. secondary w/Multi or Primary w/o can be 
	      obtained by shooting left ramp and dropping
	      drawbridge on castle, then shooting ball 
	      into castle
2-3. Third Boss - Death
	2-3a. Three ball multiball
	2-3b. Ball Reissue Lasts for 60 sec
	2-3c. Primary Defeat bonus w/Multiball is 1,000,000
	2-3d. 2-1c causes Secondary Defeat bonus to bet set
	      at 1,000,000
	2-3e. secondary w/Multi or Primary w/o can be 
	      obtained by shooting left ramp and dropping 
	      drawbridge on castle, then shooting ball 
	      into castle
2-4. Fourth Boss - Dracula First form
	2-4a. Three ball multiball
	2-4b. Ball Reissue Lasts for 120 sec
	2-4c. Primary Defeat bonus w/Multiball is 2,500,000
	2-4d. No secondary defeat bonus, or bonus ramp
	2-4e. Goes straight into second form
2-5. Fifth Boss - Dracula Second Form
	2-5a. Five ball multiball
	2-5b. UNLIMITED Ball Reissue unless 4 balls lost 
	      simultainiously then 60 sec
	2-5c. Primary Defeat bonus w/Multiball is 2,500,000
	2-5d. 2-1c causes Secondary Defeat bonus to bet set
	      at 5,000,000
	2-5e. secondary w/Multi or Primary w/o can be 
	      obtained by shooting left ramp and dropping 
	      drawbridge on castle, then shooting ball 
	      into castle


3. Escape the castle
	3-1. To escape the castle score the stairs 2 more 
	     times.
	3-2. You will be given a large bonus for completing
	     the game.
	3-3. You will then be sent back to the beginning of
	     the castle for you to try to beat it again.
	3-4. Each completetion of the game will cause the 
	     following round to be more dificult that the 
	     previous.
		3a. After Each completion, you will have to
	            score the Stairs one more time than 
	            during the previous round.

4. Library
4-1. Lighting the Library.
	4-1a. Must have at least 100 Hearts to light 
	      Library
	4-1b. You then must hit either of the the money 
	      targets a collective total of five times to 
	      light the library.
4-2. Inside the library.
	4-2a. You must have a library pass to enter, and 
	      will be given a choice of either a temporary 
	      pass at 50 H, or a full pass at 100 H.  The 
	      full pass need only be bought once.
4-3. The Item list.
	4-3a. Normal Mode
		4-3a-1. SCORE + 5K    -    10 Hearts
		4-3a-2. SCORE + 10K   -    20 Hearts
		4-3a-3. SCORE + 150K   -   50 Hearts
		4-3a-4. STAIRS LIGHT   -   75 Hearts
		4-3a-5. EXTRA BALL LIT  -  100 Hearts
		4-3a-6. CLOCK TOWER LIT  - 150 Hearts
		4-3a-7. STAIRS ADVANCE  -  200 Hearts
		4-3a-8. CLOCK LOCK BALL LOCK- 300 Hearts
		4-3a-9. CLOCK MULTIBALL -  425 Hearts
		4-3a-10. Exit
	4-3b. Boss modes
		4-3a-1. SCORE + 5K    -    10 Hearts
		4-3a-2. SCORE + 10K   -    20 Hearts
		4-3a-3. SCORE + 150K   -   50 Hearts
		4-3a-4. BONUS UP 100K   -  75 Hearts
		4-3a-5. DAMAGE UP 1   -    100 Hearts
		4-3a-6. BOSS LOOSES 1 LIFE-150 Hearts
		4-3a-7. SCORE A HIT    -   200 Hearts
		4-3a-8. SCORE A HIT + 1  - 250 Hearts
		4-3a-9. SCORE A HIT + 2  - 350 Hearts
		4-3a-10. Exit


5. Clock Multiball
5-1. Spin the Spinner 25 times to light clock lock
5-2. Shoot Ball up Clock Tower Ramp to lock Ball
5-3. Lock two balls to get Clock Multiball
5-3a. JackPot starts at 100,000
5-3b. Jackpot can be advanced 5,000 by hitting drop targets
5-3c. Jackpot can be advanced 12,000 by hitting spinner
5-3d. Jackpot awarded for shooting clock ramp
5-3e. Jackpot remains available for length of multiball