Baby Pac Man
Initial Release - 2/3/02

Here it is! The first home version of Baby Pac Man! It's not perfect yet, but it's a hell of a lot better than nothing.

Requirements:
*Visual Pinball - it might work with versions older than Dogfood build 5, but I wouldn't press my luck if I were you. ;-)
*VPinMAME v1.11
*Baby Pac Man ROMs (Do NOT ask me for them; they aren't hard to find)
*The latest VBS scripts for VPinMAME. I can't keep track of them all, so just grab a bunch. Make sure they're in the same directory as the table.

Credits:
*Table design and graphics - David Britten
*VPinMAME emulation and scripting - Steve Ellenoff
*Indispensible playtesting - Kristian Tanner; without him, this table would be a lot crappier!

How to play:
Other than the controls configured in Visual Pinball, the only new controls are the arrow keys, which function as the game's joystick. Just use those, along with your default flipper, tilt, coin, and start buttons.

Known physics issues:
*I'm almost completely certain that the saucer kickout angles are totally wrong. If you know what they might be, let me know!
*The shot angles are probably off a little bit, but the game is still very playable.

Known emulation/scripting issues:
*The lamps do not appear to be mapped correctly.
*The drop targets seem to be misbehaving slightly.
*Occasionally, pressing the right flipper button to put the ball in play works when it shouldn't (during maze play, etc.)

Enjoy this little known niche in Pac Man history! If you discover any new bugs, or you can provide me with information to improve game physics, email me at brittedg@student.gvsu.edu.