Pro Pool, FINISHED - Final DATE: 5/8/01

Introduction - (BIG Thanks Section!)

	First of all, thanks for downloading this amazing little board. To tell you the truth, I thought I 
would
never finish it since the code is HUGE. I mean BIG. The hardest part of the entire game was really not the
add a ball but the way the targets would reset as well as the IN PLAY add a ball. Trust me, it was NOT 
easy.
	I am the sole author of this board; druadic@cs.com OR W. Degelmann and PLEASE DO NOT 
alter
the code in anyway - it took me THREE LONG WEEKS to finish it to perfection and it is - it plays 
EXACTLY
like the REAL THING thanks to abc123@ (anonymous) or Jeff in which I wish to thank wholeheartedly. If
it weren't for his knowledge of the board / pinball game and even owning the original perhaps this 
wonderful
little board would never had been made. Thank you Jeff for returns for my countless emails and for all the
rules and specifics. Let's give him a round of applause! I kneel in your presence sir! Thank you as well for
The wonderful bumper cap scan LIT even! Thank you VERY MUCH. All those rules and updates made this
game a TREAT to create!

	I'd also like to thank Jeff Jacob for cleaning up the flippers OUT of the picture as well as removing
the glare at the top of the screen. He very nicely emailed me asking if he could help. First of all, that was a
VERY NICE thing to ask. Of course I took him up on his offer and within a few hours a MASTERPIECE 
was
emerged. He did a FANTASTIC JOB on it and I am thanking him for offering his services. All those emails
to you Jeff and you really have been nice. Thanks once again!!!! :)  Let's ALL give him a round of applause
as well!!! :)

	Now, with that out of the way, I would lastly like to thank Duglis for all his support throughout all
of my countless ranting and raving on the forum. Thanks pal; I really appreciate all the help and even the
uploads of the sounds you sent to me. Let's thank Duglis for sending me the sounds for this board,
otherwise I think it would have been a bit plain without the wonderful sounds he send me. :)
	Let me tell you folks that Dougie is a pain sometimes! :P  But, he PERSISTS on getting something
done and done RIGHT. Thanks again pal.




OKAY, HERE WE GO WITH THE RULES FOLKS!!!
	SOME IMPORTANT THINGS TO KNOW DURING PLAY OF PRO POOL:

AT THE LAST MINUTE, I added a small textbox within the backround. It will tell you at EACH ADD A
BALL when you recieve one. But, for the score add a balls it might lag a little. No big deal, just watch so
you know that another ball is ready for you after ball 5. Thought this might come in handy for all those
out there hellbent on keeping track of the game! Once the ball goes to the drain it will erase. :)

	1. The board runs IN REAL TIME - once a set of targets are down, the 8 ball must light up. Well,
in VP real time is movment. So, if you knock down a set of targets (1-7 or 9-15) then hit a nudge key OR 
you
can move a flipper and then the 8 ball will light right up. Sometimes hitting a nudge key at a certain point is
NOT the best thing to do - trust me, there are places in the game that will DRAIN THE BALL FAST if you
nudge it at the wrong time (a small little hint) Also, if you think about it, it is faster for the game to run like
this considering if you hit a target down and the flipper moves fast enough the 8 ball is then lit. :)

READ, READ, READ, READ THIS NOW:
	REALLY WHAT I'M SAYING IS THIS: If you knock down a row of targets then flip your flipper
once and the 8 Ball light will come on. Hit that kicker hole to raise that same row of targets and from then
on the rest of the targets will AUTOMATICALLY RAISE on their own. You no longer have to flip your
flipper unless the ball drains and you'll have to start all over again! OH NO!!!! :P
	Remember that this board is TRYING to run in REAL TIME. So moving your flipper or hitting a
nudge key will activate the 8 Ball hole.

	2. Once the 8 ball is lit, it is lit until the ball goes to the drain. Hitting the 8 ball trigger OR the ball
trap results in 5,000 points AFTER a row has been knocked down. If a row has been wiped out then you
MUST hit the 8 ball kicker to reset the row of targets. Any special lights will also reset upon the ball going
to the drain. If you hit the 8 ball to reset a row of dropped targets and you drop the other set then you DO
NOT have to hit the 8 ball kicker again. Even though it is still lit, you'll then only get the 10,000 points for
the knocked down row, but can continuously hit the 8 Ball kicker hole for additional 5,000 points each 
time!
SO, if you knock down the FIRST row you MUST hit the 8 Ball kicker hole to reset and have all 8 Ball 
lights
come on signaling the game the 8 Ball is in the rack for the duration of the ball until it is drained. Since you
now have a set of balls down, you can immediately go after the other set OR the same set and that set of
targets will AUTOMATICALLY RESET and you'll gain the 10,000 points for the row. Each time the 8 Ball
is hit while the ball is in play you'll gain 5,000 points for each time the ball enters the kicker hole. You can
even go after the top lit 8 Ball light for additional 5,000 points each time while the ball is in play.

	3. ADD A BALLS:

	After ball 5 if you accquire a score of 30,000 or 80,000 or 120,000 then for each you'll get another
play. This can even happen DURING a ball that has been added! So say you got a ball added for a total
of 6 balls in play, if you get up to the next points required for another add a ball OR you hit the left or
right special side lanes for the add a ball, it WILL be added an you'll get ANOTHER ball! IMPORTANT:
you only get ONE ADD A BALL in each side lane ONCE. Once you collect the right and left add a balls
then that's it. That's two more add a balls so you can get a total of 5 add a balls making the game actually
allowing you to have a total of 10 full balls. Cool huh?

	4. THE MIDDLE SIDE LANES:

	At first the side lanes are worthless until you knock down a row of targets and hit the 8 ball
trap or the trigger at the top to reset the targets. At THAT TIME ONLY can you get the add a ball for
that side. Now, if the ball sinks and you do not collect the lit side lane add a ball then relax - you can
go for it again later! But, once you get the add a ball then after that the lane gives you 1,000 points
each time thereafter. Still, you get 1,000 points! :)
	At the side lanes are two dividers. On the OUTER area of those dividers you can hit them to
gain 10 points for each "ding". Hitting the inside of the dividers will NOT give you points unless they
are lit.

	5. THE 8 BALL TRIGGER AND THE BALL TRAP:

	You only need to collect either of these when a row is dropped. If you hit an entire row of
targets down and you hit either the trap OR the trigger, the row will reset and you get the 15,000 points
for it. If you get BOTH ROWS and hit the trigger OR trap then you'll accquire 25,000 points!

	6. KNOCKING DOWN ROWS AND THE BALL DRAINING:

	If you knock down an entire row of targets then the 8 ball trigger and trap will light. Now, if
you miss and the ball drains, you can then gain 10,000 for each row dropped at the ball drained. This
is NOT the way to get much points even though if the ball drains you get 10,000 for each row dropped
while your next ball goes into play.

	7. ROWS THEMSELVES:

	For each target you hit, the light just next to the target turns off and this symbolizes the target
has been hit. Then the light for that particular ball number will light up in the rack. Keep track of your
targets / balls here. It makes the game quite a bit fun.

	8. THE TOP LANES:

	No matter when the game is playing, the OUTER TWO LANES are worth 1,000 points a piece.
The middle lane is worthless UNTIL you knock down a row of targets and then it's worth 5,000 points.

	9. THE LEFT AND RIGHT SIDE BOTTOM LANES:

	Throughout the entire game these lanes are worth points. The outer left and right ones are
worth 1,000 points as to the inner ones that are worth 500 points a piece.

	10. THE BALL KICKERS:

	Each time these are hit, they will give you 100 points.

	11. THE TOP MIDDLE KICKER:

	This is lit at all times and worth 1,000 points each time it's hit. To be honest, if you use the
middle wall surrounding the kicker you can get some good bank shots and hit the correct ball targets
you need to accquire. Ball 1 and 15 are extremely tough to hit outright. You'll find this out as soon as
you start playing.

	12. THE MIDDLE TWO TARGETS:

	In the center of the playfield is the bumper and below two small targets. These are worthless
until a row of targets is dropped and you collect the 8 ball. Hitting these while in a lit state are worth
1,000 points a piece.


	FINALLY A LAST WORD:

	PLEASE DO NOT CHANGE THE GAME ITSELF OR THE CODE PLEASE!!!! I am requesting
this as a simple favor; that's all I ask! I don't ask for anything else. Just enjoy the game the way it was
MEANT TO BE PLAYED. I don't have much else to say but HAVE FUN!!!!

Sincerely;
W. Degelmann
AKA druadic
druadic@cs.com

