Blackout
=======
Knock out all three banks of targets (5000 value when lit) and light "Blackout".  Make eject hole, collect 30,000 points and mission control declares "Blackout", shutting down all sound, light and action systems!  Or light "Blackout" by dropping yellow bank of targets 3 times.  1st time ignites yellow light.  2nd time lights both spinners for 1000 value.

Blast Into "Orbit"!
==============
Blast the two "Orbit" spinners, hear mission control confirm "Orbit completed", score from 5,000 to 20,000 points and increase "Orbit" value. Making green 5 bank increases "Orbit" value too!  Blast into "Orbit" when value is 20,000 and light extra ball!  Make eject hole and collect extra ball to the command "Resume Mission"! 

Exclusive "Lane Change" Challenge!
=============================
Transfering the light and scoring from a lit to an unlit top lane by strategic powering of the right flipper gives extra control in making 3 top lanes for 2X, 3X, 4X, 5X Bonus Multiplier!

Condition Green!  Condition Red!
==========================
Make the green bank of targets the 1st time and "Blackout" status indicators flash "condition green" !  The 2nd time, light inside rollover lane for 3,000 points and 3 bonus advances!  The 3rd time, light out-lanes for special!  Activated green targets are carried over in memory from ball to ball!

Make each red drop target for high power scoring.  Make all 3 for "condition red".  Any of the spinners rotates the red bank lights, putting the player on alert for changing drop target scores!
